about the monster maker Created 20 years ago2004-07-17 10:47:45 UTC by Hongkongmapper Hongkongmapper

Created 20 years ago2004-07-17 10:47:45 UTC by Hongkongmapper Hongkongmapper

Posted 20 years ago2004-07-17 10:47:45 UTC Post #42284
How can I arrived a place and trigger it?
In the Trigger Condition,I can't find any kind of "arrive".
thx every one
Posted 20 years ago2004-07-17 10:51:11 UTC Post #42285
And how about break something and trigger?
Posted 20 years ago2004-07-17 13:51:53 UTC Post #42308
or you can have a trigger once from wall to wall floor to ceiling, triggering the monster maker. thats what i do, but usually i trigger a multimaneger and have it brake a vent behind the player 2 seconds later it spits out headcrabs while zombies are created around the corner and surprise the player while he shoots the headcrabs. you can use that if you want :D
Posted 20 years ago2004-07-18 00:51:06 UTC Post #42454
umm....I don't know some thing. What is "a trigger once from wall to wall floor to ceiling"?? And how to use multimaneger?
thankyou :)
Posted 20 years ago2004-07-18 03:48:48 UTC Post #42465
trigger_once is a trigger brush that stretches from teh wall to the floor to the ceiling.

We have a multimanager tutorial here.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-18 04:49:01 UTC Post #42474
its a brush, textured with AAATRIGGER, that is tied to trigger_once. just make the target of that the name of the monster maker. Make the brush stretch from floor to ceiling, wall to wall.
__________________________
ceiling
__________________________
| wall | Trigger_Once | wall |
| wall | Trigger_Once | wall |
| wall | Trigger_Once | wall |
|____|_________________|____|
| Floor |
|___________________________|

Like that. I hope this comes out right.
Trapt Traptlegend
Posted 20 years ago2004-07-18 04:49:31 UTC Post #42475
hmm, kinda came out right lol :D
Trapt Traptlegend
Posted 20 years ago2004-07-18 05:42:23 UTC Post #42490
I see~thx~
Posted 20 years ago2004-07-18 06:26:30 UTC Post #42504
rofl trapt, nice one :lol:

the trigger_once is a brush based entity (you must tie a pre-made brush To Entity to create one)

this is kind of irrelevant (and i'm not referring to you, hongkong), but why is it that so many people find it hard to grasp the concept of the multi_manager, i think it's possibly the most useful entity, and the easiest to use. i had my fisrt encounter with them while mapping a cs fy_ style map, and needed to equip pistols etc, it took me a couple of compiles, but i had it nailed within an hour (not trying to sound big and clever), but really, i'm tired of people saying bad things about multi_managers, just because others say it is a useful ent they feel they have to disrespect it.

wow, that was a nice little rant, i hope at least one person agrees with me :zonked:
Posted 20 years ago2004-07-18 06:27:13 UTC Post #42505
rofl trapt, nice one :lol:

the trigger_once is a brush based entity (you must tie a pre-made brush To Entity to create one)

this is kind of irrelevant (and i'm not referring to you, hongkong), but why is it that so many people find it hard to grasp the concept of the multi_manager, i think it's possibly the most useful entity, and the easiest to use. i had my fisrt encounter with them while mapping a cs fy_ style map, and needed to equip pistols etc, it took me a couple of compiles, but i had it nailed within an hour (not trying to sound big and clever), but really, i'm tired of people saying bad things about multi_managers, just because others say it is a useful ent they feel they have to disrespect it.

wow, that was a nice little rant, i hope at least one person agrees with me :zonked:
Posted 20 years ago2004-07-18 06:39:53 UTC Post #42510
Nice double post there Peace and Love. :P

I do agree with you. They are very easy to use, ONCE YOU READ THE TUTORIAL. If people stopped waisting their time asking things on the forums and actually read all the tutorials, this site might be rid of all noobishness. I mean, I'm far from a 1337 mapper, but if people who are interested in starting mapping actually read the tutorials, we wouldnt have to answer some of the stupid questions on this forum.

It isn't the easiest one to use however, as it means taking off smartedit, which I imagine would be quite scary for someone who has no idea what they are doing :D Also, the easiest entity would have to be light or player_start.

And it was a nice one wasnt it :lol:
Trapt Traptlegend
Posted 20 years ago2004-07-18 09:25:00 UTC Post #42528
:o

OMFG!!!!!!!

Revelations!

Is this the start of something???

If only your insight was contagious :(
Posted 20 years ago2004-07-18 09:31:28 UTC Post #42529
you may not have noticed but being a 1337 mapper isnt really a good thing...
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