I export the rmf to MAP. From there, I batch compile with Nem's, it creates a BSP in my Hammer/maps folder and also in my Sierra/Halflife/Valve/maps folder. The sounds and models are in their respective folders properly. When I enter the game, I create a LAN and Choose Game. The map is not in the list.
Possible causes:
A little while ago, SeventhMonkey linked me up some .dlls that handle transparancies as STEAM would. The game seemed to function fine with them at the time.
**There is a Buildfacelight warning about the transfer file. I'll post the log below.**
(Also, you will see a warning about the light faces in the LIGHTS.RAD. That is just poor commenting in the RAD file)
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: D:PROGRA~1ZHLT_1~1.7P1HLCSG.EXE -brushunion 95 -wadinclude FONTS.WAD -wadinclude DECALS.WAD -wadinclude DMC.WAD -wadinclude spraypaint.wad -wadinclude HALFLIFE.WAD -wadinclude LIQUIDS.WAD -wadinclude XENO.WAD -chart -estimate -texdata 16384 -high "D:Program FilesValve Hammer Editormapstournament.map"
Entering D:Program FilesValve Hammer Editormapstournament.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16777216 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 95.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[FONTS.WAD]
[DECALS.WAD]
[DMC.WAD]
[spraypaint.wad]
[HALFLIFE.WAD]
[LIQUIDS.WAD]
[XENO.WAD]
5 brushes (totalling 50 sides) discarded from clipping hulls
CreateBrush:
(67.67 seconds)
SetModelCenters:
(0.05 seconds)
CalculateBrushUnions:
(24.06 seconds)
CSGBrush:
(10.54 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 27954/65535 559080/1310700 (42.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 6116/32767 244640/1310680 (18.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/16777216 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 803720 bytes
Including Wadfile: sierrahalf-lifevalvedmc.wad- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
- Contains 192 used textures, 95.52 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
- Contains 2 used textures, 1.00 percent of map (32 textures in wad)
- Contains 1 used texture, 0.50 percent of map (14 textures in wad)
- Contains 3 used textures, 1.49 percent of map (264 textures in wad)
- Contains 3 used textures, 1.49 percent of map (4 textures in wad)
Texture usage is at 2.53 mb (of 16.00 mb MAX)
110.79 seconds elapsed [1m 50s]
--- END hlcsg ---
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: D:PROGRA~1ZHLT_1~1.7P1HLBSP.EXE -maxnodesize 1024 -chart -estimate -texdata 16384 -high "D:Program FilesValve Hammer Editormapstournament.map"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16777216 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:Program FilesValve Hammer Editormapstournament.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 157/400 10048/25600 (39.3%)
planes 27954/65535 559080/1310700 (42.7%)
vertexes 14715/65535 176580/786420 (22.5%)
nodes 6492/32767 155808/786408 (19.8%)
texinfos 6116/32767 244640/1310680 (18.7%)
faces 10718/65535 214360/1310700 (16.4%)
clipnodes 22169/32767 177352/262136 (67.7%)
leaves 4715/8192 132020/229376 (57.6%)
marksurfaces 13605/65535 27210/131070 (20.8%)
surfedges 49642/512000 198568/2048000 ( 9.7%)
edges 25884/256000 103536/1024000 (10.1%)
texdata [variable] 2656492/16777216 (15.8%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 43438/524288 ( 8.3%)
238 textures referenced
Total BSP file data space used: 4699132 bytes
22.13 seconds elapsed--- END hlbsp ---
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlvis ---
Command line: D:PROGRA~1ZHLT_1~1.7P1HLVIS.EXE -full -chart -estimate -texdata 16384 -high "D:Program FilesValve Hammer Editormapstournament.map"
2595 portalleafs
10060 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16777216 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(149.89 seconds)
LeafThread:
(6970.16 seconds)
average leafs visible: 336
g_visdatasize:206850 compressed from 843375
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 157/400 10048/25600 (39.3%)
planes 27954/65535 559080/1310700 (42.7%)
vertexes 14715/65535 176580/786420 (22.5%)
nodes 6492/32767 155808/786408 (19.8%)
texinfos 6116/32767 244640/1310680 (18.7%)
faces 10718/65535 214360/1310700 (16.4%)
clipnodes 22169/32767 177352/262136 (67.7%)
leaves 4715/8192 132020/229376 (57.6%)
marksurfaces 13605/65535 27210/131070 (20.8%)
surfedges 49642/512000 198568/2048000 ( 9.7%)
edges 25884/256000 103536/1024000 (10.1%)
texdata [variable] 2656492/16777216 (15.8%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 206850/2097152 ( 9.9%)
entdata [variable] 43438/524288 ( 8.3%)
238 textures referenced
Total BSP file data space used: 4905982 bytes
7120.87 seconds elapsed [1h 58m 40s]--- END hlvis ---
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: D:PROGRA~1ZHLT_1~1.7P1HLRAD.EXE -extra -incremental -bounce 3 -smooth 50 -dlight 25 -dscale 1 -chart -estimate -texdata 16384 -high "D:Program FilesValve Hammer Editormapstournament.map"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16777216 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ on ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'D:PROGRAM FILESZHLT_1.7P13lights.rad']
Warning: ignoring bad texlight '-------------------------------------------- ' in D:PROGRAM FILESZHLT_1.7P13lights.rad
[53 texlights parsed from 'D:PROGRAM FILESZHLT_1.7P13lights.rad']
10718 faces
Create Patches : 58945 base patches
98 opaque faces
483939 square feet [69687264.00 square inches]
9602 direct lights
BuildFacelights:
(10207.02 seconds)
Warning: Failed to open transfers file [D:Program FilesValve Hammer Editormapstournament.inc]
visibility matrix : 207.1 megs
BuildVisLeafs:
(1111.37 seconds)
MakeScales:
(690.19 seconds)
SwapTransfers:
(185.21 seconds)
Writing transfers file [D:Program FilesValve Hammer Editormapstournament.inc]
Transfer Lists : 55593332 : 55.59M transfers
Indices : 30816880 : 29.39M bytes
Data : 222373328 : 212.07M bytes
GatherLight:(40.92 seconds)
GatherLight:
(20.66 seconds)
GatherLight:
(21.26 seconds)
FinalLightFace:
(29.00 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 157/400 10048/25600 (39.3%)
planes 27954/65535 559080/1310700 (42.7%)
vertexes 14715/65535 176580/786420 (22.5%)
nodes 6492/32767 155808/786408 (19.8%)
texinfos 6116/32767 244640/1310680 (18.7%)
faces 10718/65535 214360/1310700 (16.4%)
clipnodes 22169/32767 177352/262136 (67.7%)
leaves 4715/8192 132020/229376 (57.6%)
marksurfaces 13605/65535 27210/131070 (20.8%)
surfedges 49642/512000 198568/2048000 ( 9.7%)
edges 25884/256000 103536/1024000 (10.1%)
texdata [variable] 2656492/16777216 (15.8%)
lightdata [variable] 1240296/6291456 (19.7%)
visdata [variable] 206850/2097152 ( 9.9%)
entdata [variable] 43438/524288 ( 8.3%)
238 textures referenced
Total BSP file data space used: 6146278 bytes
12411.30 seconds elapsed [3h 26m 51s]--- END hlrad ---