delay a trigger a whole round Created 20 years ago2004-07-21 23:14:04 UTC by calisto calisto

Created 20 years ago2004-07-21 23:14:04 UTC by calisto calisto

Posted 20 years ago2004-07-21 23:14:04 UTC Post #43634
is there a way to trigger an entity every other round?
Posted 20 years ago2004-07-22 09:53:37 UTC Post #43743
Probably.
I'm not familiar with CS mapping.
You could let a trigger_once trigger a game_counter.
Let the trigger_once cover the entire map.
If the game_counter is not reset after a round it should work.
Set it's limit to '2'.
The trigger_once must be reseted of course, otherwise it'll not work.
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