{ladder1 Created 20 years ago2003-11-11 19:54:10 UTC by Dizzy Devil Dizzy Devil

Created 20 years ago2003-11-11 19:54:10 UTC by Dizzy Devil Dizzy Devil

Posted 20 years ago2003-11-11 19:54:10 UTC Post #4463
I have asetup a ladder using the {ladder1 texture and set the function_ladder. Everything works great the ladder works. But my question is how do I get rid of the blue in the ladder texture. The spaces between the runs is blue but I wanted it se through to match the wall textrue.
Posted 20 years ago2003-11-11 20:12:03 UTC Post #4464
Hi
you shall have two brushes one with the ladder texture and one with AAATRIGGER textur do the ladder texture brush to func_wall set Render mode to Solid and FX Amount to 255
Do the brush with AAAtrigger texture to func_ladder set this in front of the brush with ladder texture.
Go here and look
http://cariad.netfirms.com/twhl/tutorial.php?id=34
;)
Posted 20 years ago2003-11-11 20:14:59 UTC Post #4465
Well... As you know, a ladder consists of 2 parts: a brush with the image of the ladder and another with the func_ladder...
Nice, turn the picture brush into a FUNC_WALL (if you haven?t done yet) and in its properties look for the RENDER MODE and set it to TEXTURE. Now, in the FX AMOUNT set 255... You?re done.
With this property, you get the blue color to be rendered completely invisible...
Now you could divide your image-brush-ladder in 3 parts: one for the steps and the other two for the sides, so you can see them in a more realistic perspective... If you need help just ask for an example map :).
Posted 20 years ago2003-11-11 20:16:27 UTC Post #4466
Hmmm... 2 seconds between 2 answers... LOL :D.
Posted 20 years ago2003-11-11 20:23:33 UTC Post #4467
LOL thanx

I appreciate all your answers
Posted 20 years ago2003-11-11 20:28:11 UTC Post #4469
func_wall set Render mode to Solid and FX Amount to 255
If you set the Render mode to texture the ladder start to glowing from the texture, and it not wrong but but? :
Posted 20 years ago2003-11-11 20:29:44 UTC Post #4472
Tlax is right. That way looks better... As I work without RAD I don?t realise :D.
Posted 20 years ago2003-11-11 20:35:34 UTC Post #4473
He He :P ;)
Posted 20 years ago2003-11-12 15:59:56 UTC Post #4528
make a func illusionary instead,
then cover it in a clip brush, now you can shoot through the blue as well
Posted 20 years ago2003-11-12 21:50:40 UTC Post #4567
Cool. kol I might use that in the next map I make :)
Posted 20 years ago2003-11-15 00:02:40 UTC Post #4757
You know what is funny?

I forgot to do this in th map I have been building. When I first tested it, single player the blue texture shows. However I ran it multi-player yesterday and the blue disappered.

Strange.
Posted 20 years ago2003-11-15 08:35:03 UTC Post #4791
It might seem odd, And you might be inclined to leave out the func_walling if ladders for multiplayer, but trust me, do it anyway: don't be lazy in mapping, as a cautionary note, i found out the hard way
Posted 20 years ago2003-11-15 12:47:05 UTC Post #4822
in spirit just tick "visible" on the func_ladder and u dont need 2 brushes. course if its a mp map then dont make it in spirit.
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