HLBSP error, not in Tommy's Created 20 years ago2004-07-28 04:58:40 UTC by leong2 leong2

Created 20 years ago2004-07-28 04:58:40 UTC by leong2 leong2

Posted 20 years ago2004-07-28 04:58:40 UTC Post #45769
Error: Can't open c:documents and settingsjackdesktopmappingzoners compilation toolscart2.p0
i've never seen this before, and i couldn't find it on tommy's, so perhaps someone here can tell me what it is and how to fix it.
Note: no leaks, no other problems, just this.
Posted 20 years ago2004-07-28 05:09:54 UTC Post #45770
You have spaces in your directory's name.
Better remove them.
This error means that there was a problem with compiling before.
Posted 20 years ago2004-07-28 05:17:52 UTC Post #45772
Whoa hang on. Spaces in the directory? That shouldn't do anything. It's only for naming maps that you should have no spaces!
AJ AJGlorious Overlord
Posted 20 years ago2004-07-28 05:37:59 UTC Post #45775
the 'Can't load .p0' means there was an error in a previous compile stage, either CSG or BSP. Check the log for errors and check in Hammer for errors as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 05:38:36 UTC Post #45776
No, it still makes a difference.

This isn't under HLBSP. Probably a bad brush. Alt+P in Hammer, and check the log more thorughly ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-28 05:46:10 UTC Post #45780
hmmm... it seems to be caused by a truck i made.
if i remove that truck, everything is fine, but if i leave it in, it gives the error.
I've checked ALT+P, but nothing comes up...
Posted 20 years ago2004-07-28 06:16:46 UTC Post #45782
I think CSG is not doing its job.

This is the CSG part of the log with the truck.
--- BEGIN hlcsg ---
Command line: C:DOCUME~1JackDesktopMappingZONERS~1hlcsg.exe "c:documents and settingsjackdesktopmappingzoners compilation toolscart2"
Entering c:documents and settingsjackdesktopmappingzoners compilation toolscart2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
And this is the CSG part of the log with the truck left out
[quote]--- BEGIN hlcsg ---
Command line: C:DOCUME~1JackDesktopMappingZONERS~1hlcsg.exe "c:documents and settingsjackdesktopmappingzoners compilation toolscart2"
Entering c:documents and settingsjackdesktopmappingzoners compilation toolscart2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.86 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.13 seconds)

Using Wadfile: half-lifevalvehalflife.wad
  • Contains 119 used textures, 94.44 percent of map (3116 textures in wad)
Using Wadfile: half-lifecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: half-lifecstrikecstrike.wad
  • Contains 2 used textures, 1.59 percent of map (123 textures in wad)
Including Wadfile: half-lifecstrikezhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: half-lifecstrikecs_boxing.wad
  • Contains 2 used textures, 1.59 percent of map (28 textures in wad)
Using Wadfile: half-lifecstrikeas_pressure.wad
  • Contains 3 used textures, 2.38 percent of map (4 textures in wad)
Using Wadfile: half-lifecstrikecs_747.wad
  • Contains 0 used textures, 0.00 percent of map (143 textures in wad)
added 23 additional animating textures.
Texture usage is at 1.85 mb (of 4.00 mb MAX)
28.02 seconds elapsed

--- END hlcsg ---[/quote]

as you can see, the first log doesn't finish the "CreateBrush" part, and doesn't even start the other two...
Posted 20 years ago2004-07-28 06:34:16 UTC Post #45786
You're not just being impatient?

Is the truck a prefab?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-28 06:44:05 UTC Post #45789
No im not just being impatient. The CSG part just stops, and without giving "-----END hlcsg-----" and then tries to start hlbsp.
And no it isn't a prefab, I took several good looks with BSPviewer and rebuild it as good as possible.
Posted 20 years ago2004-07-28 07:28:31 UTC Post #45796
-> Problem Maps?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-28 08:34:58 UTC Post #45812
It's in problem maps, called "truck problem"

I think I just have too many brushes though.... if I put in the truck and delete a couple of brushes or paste the truck into a new map, CSG compiles fine...
Posted 20 years ago2004-07-28 14:19:09 UTC Post #45939
i've taken it off the problem maps, since it seems to compile fine if i remove some "excess" brushes...
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