Created 20 years ago2004-07-24 20:22:57 UTC by mapper_man
What about swinging rope?As you can see...
We know that you can't have two entities assigned to the same brush, so how are we going to get a rope to swing, and be climbable at the same time? Your guess is as good as mine.... They did it in OpFor so it should be easy? Well after hours of testing the func_pendulum and reading everything to do with rope in HL, I couldn't do it.
NEW INFO
KingNic came good and provided the answer:
The ropes in Opposing force were a specially coded entity which used models to make the rope and had simple physics applied. You can't recreate the same effect in normal HL without coding.
well I'm going to waste my time, looking for an answer. Its not a complete waste, I will learn about Half-Life's limitations as I go along.Cool! For your next project, try to make a map the size of the entire grid in hammer entirely out of func_rotatings. Let us all know what you learn from that project too!