HL2 Map Editor Created 20 years ago2004-08-04 16:18:54 UTC by davideo59 davideo59

Created 20 years ago2004-08-04 16:18:54 UTC by davideo59 davideo59

Posted 20 years ago2004-08-04 16:18:54 UTC Post #47921
OK I am mainly posting this 4 people to see but I also have a question - for info about HL2 Editor go here

http://collective.valve-erc.com/index.php?faq=source_mod_faq

And my question is...

Does the 3D view of the new editor render lights 4 you without compiling?
Posted 20 years ago2004-08-04 16:25:51 UTC Post #47923
http://collective.valve-erc.com/index.php?faq=source_mod_faq&section=106159031874671600&question=106159078966931800

"Per-face luxel density with preview" sounds a bit like that, but I'm not sure. We'll see once it's released...
Posted 20 years ago2004-08-04 16:34:33 UTC Post #47927
Ahh 1 more question - R they going to have real-time relections? Like actual Mirrors? IT would be sad if they didnt.
Posted 20 years ago2004-08-04 17:09:06 UTC Post #47929
You've probably not seen the trailer video's yet... I suggest you take a look around and get your hands on them.
Posted 20 years ago2004-08-04 17:14:29 UTC Post #47930
the editor will be much unchanged, but it seems to have bump mapping!
Posted 20 years ago2004-08-04 17:28:56 UTC Post #47932
I think it would be horribly laggy and difficult to render real-time reflections in editor.

Lighting in-editor is a good idea though. It's been done in two popular editors (RED and UnrealED) practically instantly, it might be harder/slower with the empty-world Geometry HL uses, though, I'm not sure.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 14:34:52 UTC Post #48141
I used to think that dynamic lighting was what the in-editor was but I was wrong. Btw, I have seen the trailor and believe me I got excited when I saw them - on the docks one the water kinda reflects but I don't remember if the player shows up in the reflections (kinda like the "mirrors" we have where you dont). One feature I am looking forward too is entity's-in-entity's !
Posted 20 years ago2004-08-06 02:47:48 UTC Post #48325
I'm sure there'll be specular (perfect-mirror-style) reflection capabilities.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 03:06:51 UTC Post #48338
:D U don't know how happy that makes me
Posted 20 years ago2004-08-06 04:06:20 UTC Post #48356
Well, I'm glad :|

I personally hope Hammer 4'll have much better lighting. I wish you could turn off the faux-shading in Hammer 3, all it does is hinders my mapping when there's glare on the screen.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 13:42:20 UTC Post #48466
faux shading??? see you probably understand all those insane words on their lil faq
Posted 20 years ago2004-08-06 14:01:34 UTC Post #48471
It's French ;) I was just referring to the darkening of faces, uh, facing certain ways.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 15:02:22 UTC Post #48485
Je ne comprand pas!!
Posted 20 years ago2004-08-06 16:23:34 UTC Post #48499
It's actually called Flat shading...
Posted 20 years ago2004-08-06 23:51:59 UTC Post #48621
Whatever the hell u said, u completely lost me.
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