Posted 20 years ago2004-08-05 12:58:27 UTCPost #48127
Ok, so ive made a six sided tunnel.... but i want it to spin, like those hamster wheels in parks!!! I tried using func_rotate, but failed miserably whilst getting crushed between the tunnel and a wall...... Anyone got some ideas???
Posted 20 years ago2004-08-05 17:02:39 UTCPost #48179
Look at the flags of this func_rotating and try the X or Y flag. These flags determine the axis that the func_rotating will rotate around. By default, it uses the Z axis.
Also make sure your func_rotating has an origin brush that's part of the entity.... this may be obvious to you but I don't know how far your knowledge goes...
Posted 20 years ago2004-08-05 21:24:06 UTCPost #48271
To understand which axis you want it to spin on, look at the window of your editor u want it on. At the top it says 2 axis - the one that it doesnt say is the axis of that window.