Retinal Scanner Created 20 years ago2004-08-07 16:31:22 UTC by Floater619 Floater619

Created 20 years ago2004-08-07 16:31:22 UTC by Floater619 Floater619

Posted 20 years ago2004-08-07 16:31:22 UTC Post #48805
okay, so is this right?

i have the retinal scanner and my door that opens all set up. I set everything up so that the retinal scanner will open the door, i tried it with the player first, worked fine, so is this what i do to get a Scientist to open the retinal scanner locked door?...

so you put a scripted sequence of a retinal scan animation, and then trigger it by a trigger once, so when the sci follows the player he'll open the door when the player passes through the trigger_once right?
and another thing:
How do you setup the retinal scanner so the player can't use it but sci's can? do you set it's locked sound, or would that mean when the scientsit opens it it will be locked too?
Posted 20 years ago2004-08-07 17:06:58 UTC Post #48816
Look at the example map.
Seventh-Monkey Seventh-MonkeyPretty nifty
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