** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:SierraHalf-Lifevalvetherooms.map" "C:SierraHalf-Lifevalvemapstherooms.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE
** Parameters: "C:SierraHalf-Lifevalvemapstherooms"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE C:SierraHalf-Lifevalvemapstherooms
Entering C:SierraHalf-Lifevalvemapstherooms.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
19 brushes (totalling 142 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.32 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.64 seconds)
Using Wadfile: sierrahalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 104 used textures, 97.20 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
- Contains 1 used texture, 0.93 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
- Contains 2 used textures, 1.87 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalvetom.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
added 34 additional animating textures.
Texture usage is at 1.94 mb (of 4.00 mb MAX)
5.00 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE
** Parameters: "C:SierraHalf-Lifevalvemapstherooms"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE C:SierraHalf-Lifevalvemapstherooms
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity weapon_crowbar @ (1250,-600,-720)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
4.34 seconds elapsed
what can be made out of that (and the crowbar is just the start of the p
pointfile i've confirmed)