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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_alpestrine
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trying to start w/nightvision...
Created
20 years ago
2004-05-26 22:44:52 UTC
by
[R.I.O.T.]Cain
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-05-26 22:44:52 UTC
by
[R.I.O.T.]Cain
[R.I.O.T.]Cain
Posted
20 years ago
2004-05-26 22:44:52 UTC
Post #28827
im making a map where night vision is at spawn when people spawn, i cant find the command anywhere! can anyone help me> :
cain
[R.I.O.T.]Cain
Seventh-Monkey
Posted
20 years ago
2004-05-27 02:39:35 UTC
Post #28847
game_player_equip, smartedit off, set it to "weapon_nightvision". I think it's that.
Seventh-Monkey
Pretty nifty
RabidMonkey
Posted
20 years ago
2004-08-10 18:22:29 UTC
Post #49865
You could also use an armory_entity.
I'm not sure if it's weapon_nightvision or item_nightvision...
RabidMonkey
mapmapmapfapmap
RabidMonkey
Posted
20 years ago
2004-08-10 20:04:37 UTC
Post #49903
You can bypass that and add NV. Just select anything then hit the SmartEdit key and change weapon_p228 or whatever to NV.
RabidMonkey
mapmapmapfapmap
RabidMonkey
Posted
20 years ago
2004-08-10 21:21:53 UTC
Post #49933
No, sorry. I've always been a Hammer fan myself.
RabidMonkey
mapmapmapfapmap
RabidMonkey
Posted
20 years ago
2004-08-10 22:11:31 UTC
Post #49964
Try both item_nightvision and weapon_nightvision.
RabidMonkey
mapmapmapfapmap
Seventh-Monkey
Posted
20 years ago
2004-08-11 02:01:33 UTC
Post #50001
In that case you can't use an armoury_entity. I doubt that the NVG has a w_ model anyway.
Use a game_player_equip instead. See the "Knives Only" example map for details, just change it to weapon_nightvision.
Seventh-Monkey
Pretty nifty
Seventh-Monkey
Posted
20 years ago
2004-08-11 03:06:39 UTC
Post #50016
Can't get it to work anymore... maybe it was written out in 1.6.
Seventh-Monkey
Pretty nifty
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