Hint brushes? Say what?! Created 20 years ago2003-11-19 07:57:35 UTC by Clownfish Clownfish

Created 20 years ago2003-11-19 07:57:35 UTC by Clownfish Clownfish

Posted 20 years ago2003-11-19 07:57:35 UTC Post #5075
I guess I must be stupid, but http://jchq.vibrants.dk/faq/hint.htm (with its dead links) didn't helpt to explain WHAT HINT BRUSHES ARE ALL ABOUT!!
"Re-inforce the line of sight"?! Don' get it! :zonked:
Posted 20 years ago2003-11-19 10:13:29 UTC Post #5079
no idea i never heard about them.
Posted 20 years ago2003-11-19 10:39:04 UTC Post #5084
I think they do some kind of limited VIS space... For example, you know that world brushes tend to split other world brushes in triangles when they?re connected. If a simple (let?s say 6 faced) brush is connected to a floor brush with 4 sides (imagine a pillar over the floor) the floor will be splitted in 8 triangles (try to draw it in a top view and then draw lines to connect all vertices so they all make triangle shapes... I can?t explan myself nicely, I?d draw it for you if I knew how to post and host pictures).
Imagine now that the pilar is 8 faced... The floor brush will be splitted in much triangles so maybe, to increase Rspeeds you want to put a hint texture surrounding the pillar so it?s run with a separated VIS... Well, I think it?s something like that but don?t trust me.
These HINT textures are included in ZHLT.wad.
Posted 20 years ago2003-11-19 13:23:03 UTC Post #5096
I know I have answer this question before?

Go here it is a good one the best I have find.
http://collective.valve-erc.com/in
dex.php?doc=1043477348-95410300
And here
http://countermap.counter-strike.net/Tu
torials/tutorial.php?id=54
And here (a heavy one)
http://countermap.counter-strike.ne
t/Tutorials/tutorial.php?id=2
Only to start cram fore hint
:
Posted 20 years ago2003-11-19 13:59:22 UTC Post #5105
Thanx! Yea, I just found the two last ones today, but havn't seen the first. Looks good, will read it now!
Posted 20 years ago2003-11-19 15:31:19 UTC Post #5112
Yeah... Tlax anwered this for me.
Posted 20 years ago2003-11-21 23:56:28 UTC Post #5292
Forget HINT textures; what re SKIP textures used for (Also in the zhlt.wad)
Posted 20 years ago2003-11-22 06:00:17 UTC Post #5306
think it also has dto do somethign wiht light
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