Posted 20 years ago2004-08-16 11:19:09 UTCPost #51338
It can kill certain entities. For example, its like a visible beam being turned off. Instead of turning it off, you actually delete the env_beam from the game. Kill_target means deleting, and there is no way to get the deleted entity back in game.
Posted 20 years ago2004-08-16 11:21:19 UTCPost #51339
For instance, if you make something killtarget a func_ladder, itll not be climbable anymore, simply cause its not there. pretty usefull in some situations.
Posted 20 years ago2004-08-16 11:22:42 UTCPost #51340
MuzzleFlash explained that very well. Just one addition: Don't think of it as 'killing'. Killtargeting a monster will not kill it, the monster will play no dying animation, it'll just be removed from the game like every other entity type.
Posted 20 years ago2004-08-16 15:16:03 UTCPost #51393
An entity often used for this field is the trigger_relay. You target the _relay, and set its 'killtarget' field to the entity you want to remove. Can be slightly buggy sometimes though.