Hmmm... frustrating... I've tried everything and it still doesnt work. Here is the compile proccess:
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:SierraHalf-Lifecstrikepistolzshieldz.map" "C:SierraHalf-Lifecstrikemapspistolzshieldz.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraHalf-Lifecstrikemapspistolzshieldz"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SierraHalf-Lifecstrikemapspistolzshieldz
Entering C:SierraHalf-Lifecstrikemapspistolzshieldz.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.13 seconds)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 102 used textures, 94.44 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_assault.wad
- Contains 3 used textures, 2.78 percent of map (22 textures in wad)
Using Wadfile: sierrahalf-lifecstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecstrike.wad
- Contains 1 used texture, 0.93 percent of map (123 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_office.wad
- Contains 1 used texture, 0.93 percent of map (102 textures in wad)
Including Wadfile: sierrahalf-lifecstrikezhlt.wad
- Contains 1 used texture, 0.93 percent of map (3 textures in wad)
added 20 additional animating textures.
Texture usage is at 1.27 mb (of 4.00 mb MAX)
18.55 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraHalf-Lifecstrikemapspistolzshieldz"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SierraHalf-Lifecstrikemapspistolzshieldz
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:SierraHalf-Lifecstrikemapspistolzshieldz.prt'
12.30 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: -fast "C:SierraHalf-Lifecstrikemapspistolzshieldz"
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1toolshlvis.exe -fast C:SierraHalf-Lifecstrikemapspistolzshieldz
1691 portalleafs
5320 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.61 seconds)
average leafs visible: 1177
g_visdatasize:315839 compressed from 358492
27.03 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:SierraHalf-Lifecstrikemapspistolzshieldz"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1toolshlrad.exe C:SierraHalf-Lifecstrikemapspistolzshieldz
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']
7610 faces
Create Patches : 30342 base patches
0 opaque faces
192713 square feet [27750714.00 square inches]
78 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (167.25 seconds)
visibility matrix : 54.9 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (476.70 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (143.78 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (76.59 seconds)
Transfer Lists : 31488020 : 31.49M transfers
Indices : 25788360 : 24.59M bytes
Data : 125952080 : 120.12M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.05 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.83 seconds)
907.28 seconds elapsed [15m 7s]
--- END hlrad
---** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: -game cstrike -dev +map "pistolzshieldz"