Strobe effect Created 20 years ago2004-08-23 13:49:35 UTC by Gone_Latin Gone_Latin

Created 20 years ago2004-08-23 13:49:35 UTC by Gone_Latin Gone_Latin

Posted 20 years ago2004-08-23 13:49:35 UTC Post #53211
ok, this is kinda like the anon post but a lil different too!
Is there a way to get a Multi manager to repeat itself? as in: if i wanted to create a strobe light, the MM could be used to turn it on, then off.... is there a way to get this to repeat? or do i just keep adding lines to the MM until i want the effect to end...............
Posted 20 years ago2004-08-23 13:54:51 UTC Post #53213
make the mm target itself.
Posted 20 years ago2004-08-23 15:23:11 UTC Post #53252
And you'll have to check the 'multithreaded' flag in the multimanager.
Posted 20 years ago2004-08-23 15:32:51 UTC Post #53257
Warning! Once you've started it, you can't stop it without adding a whole bunch more logic.

And don't retrigger the multimanager or you'll just keep getting more mm's turning the lights on and off.
Posted 20 years ago2004-08-23 15:42:44 UTC Post #53263
er... there are tutorials on this...

It involves more than just making the mm target itself
Try searching here for loops and multimanagers:

http://collective.valve-erc.com/index.php
Posted 20 years ago2004-08-23 16:22:36 UTC Post #53280
To just start the loop, it doesn't require more than the mm targeting the lights and itself with the multithread flag checked.

Stopping that loop requires a "loop stopper."

See 'Stobe Light Loop with Stop' in the 'Unfinished Stuff' map vault.

N.B. - this logic is such that it may stop with normal or strobe active. Depends on the timing of the 'stop.'
You must be logged in to post a response.