Wild error Created 21 years ago2003-11-23 15:52:25 UTC by Dizzy Devil Dizzy Devil

Created 21 years ago2003-11-23 15:52:25 UTC by Dizzy Devil Dizzy Devil

Posted 21 years ago2003-11-23 15:52:25 UTC Post #5472
Any ideas why I would get this error after laying the sand ground texture aroun the bulding I created.

Bad surface extends 25088/0

I belive the 25088/0 is the X/Y or some thing. Help?
Posted 21 years ago2003-11-23 16:12:14 UTC Post #5473
Here it the full complie notes

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:program filesvalve hammer editormapsbma51.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: program filesvalve hammer editormapsf117.wad
added 11 additional animating textures.
4 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
5 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:program filesvalve hammer editormapsbma51.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
2985 faces
170727 square feet [24584768.00 square inches]
13892 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...
********** ERROR **********
Bad surface extents

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsbma51.bsp" "C:SierraHalf-Lifevalvemapsbma51.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsbma51.pts" "C:SierraHalf-Lifevalvemapsbma51.pts"

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "bma51" -dev -console +set deathmatch
Posted 21 years ago2003-11-23 16:26:50 UTC Post #5474
No with Zoners

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:zonerZHLThlcsg.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:zonerZHLThlcsg.exe "c:program filesvalve hammer editormapsbma51"
Entering c:program filesvalve hammer editormapsbma51.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)
SetModelCenters:
30%...50%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.24 seconds)

Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 2 used textures, 4.65 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 28 used textures, 65.12 percent of map (3116 textures in wad)
Using Wadfile: program filesvalve hammer editormapsf117.wad
  • Contains 13 used textures, 30.23 percent of map (31 textures in wad)
added 11 additional animating textures.
Texture usage is at 0.61 mb (of 4.00 mb MAX)
3.90 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:zonerZHLThlbsp.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:zonerZHLThlbsp.exe "c:program filesvalve hammer editormapsbma51"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light @ (-193,-1897, 112)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity trigger_relay @ ( -16,-800, 160)
Warning: === LEAK in hull 2 ===
Entity item_suit @ ( 608,-656, 52)
Warning: === LEAK in hull 3 ===
Entity trigger_relay @ ( -16,-800, 160)
5.36 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:zonerZHLThlvis.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:zonerZHLThlvis.exe "c:program filesvalve hammer editormapsbma51"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsbma51.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:zonerZHLThlrad.exe
** Parameters: "c:program filesvalve hammer editormapsbma51"

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:zonerZHLThlrad.exe "c:program filesvalve hammer editormapsbma51"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsbma51.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsbma51.bsp" "C:SierraHalf-Lifevalvemapsbma51.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsbma51.pts" "C:SierraHalf-Lifevalvemapsbma51.pts"

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "bma51" -dev -console +set deathmatch
Posted 21 years ago2003-11-23 17:04:57 UTC Post #5476
Looks like a normal ol' leak to me - you only got the Bad Extents on QTools :P

Wow, there isn't a leak-finding tutorial! I'll have to write one if I have time. You know whatcha doing, though?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 17:19:53 UTC Post #5479
:) I hope so. Zombie gave me and idea on the problem I switched to Zonner tools. he said the textures are vod and overlapping. From what I see they look fine. But the LEAK don't lie. The Hanger was a prefab. Maybe I should trash it and try again.

well I eraned my nicknamer I am sure Dizzy after this.

If you get a tutorial typed I would diffenitly read it.
Posted 20 years ago2003-12-01 08:24:45 UTC Post #6204
O got all the bugs fixed LOL but is still not finished
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