Hiya, i have a load of TGA textures which i would like to work with valve hammer and therefore half life mapping.
How do i go about this in the best way possible?
Do i need to convert them into WAD format?
If so is there a convertor for this?
If not how would i set it up so opening a WAD file would produce all the TArga files inside it?
Thank you so much in advance on any information on the matter, and if resolved i will forward on the textures (58mb's) to anyone who wants them, with more details and information on the actual textures.