cs mapping scale Created 20 years ago2004-09-05 22:48:50 UTC by SnS CEO SnS CEO

Created 20 years ago2004-09-05 22:48:50 UTC by SnS CEO SnS CEO

Posted 20 years ago2004-09-05 22:48:50 UTC Post #56838
hey everyone!

Ok, ive worked on a few cs maps and they all dont look right because the scale is off. Could someone plz post a tut about cs scale (normal room height, player dimensions, etc.) similar to the other scale tut? I think it might be really helpful to the community in general. in the meantime, whats a regular wall height in cs? 96 units?
Posted 20 years ago2004-09-05 23:01:16 UTC Post #56840
i usually put a info_player_start next to a wall or doorway or whatever to get a sense of scale when first starting a map. there are some tutorials available on the subject too, that list proper heights and widths for things, but i personally believe it's to laborsome to count units all over the place to make sure the scale is correct. if you compile regularly--which you should for lot's of reasons--run around and look at what you've built. is a railing to high to jump on or shoot over? is a doorway too small or too big? then adjust accordingly.
Posted 20 years ago2004-09-05 23:02:29 UTC Post #56841
Afaik, it's the same scale as Half-life. Use an info_player_start entity as a guide for player size, as the players' size is the same as the little bounding box.

This would make regular wall height 64-128 units, depending on the texture being used.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-06 04:20:48 UTC Post #56881
Same scale. I use textures to judge heights.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-06 04:23:21 UTC Post #56884
Heh, I know of a person that uses lots of monster_barney's to get a good proportion feeling... :)
Posted 20 years ago2004-09-06 05:00:21 UTC Post #56889
buddy, click the tl button at the top (in amongst all ya tools for hide/grid size, etc), thisis the texture lock button, will help you in getting the textures right.

a player height is: 72 units

a door frame should be (on the inside): 96 units tall, 64 units wide, and 16 units deep/or thick

a window: needs to start at 32 units above floor level, and be 64 units tall (the same height as a door)

a step: 64 units wide (across), 16 units deep, and 8 units high, a step any higher will look wierd, it will be usable, but it does look crappy.

wall height: 128 units tall, or 112 units tall, walls should be 16 units thick, as this porvides moderate cover form bullets, and looks realistic.

that's about all you need, anything you want the player to be able to "look over" should be 32 units tall, this includes banisters, tables, etc

this is only a rough guide, all maps can be different, but the player size is correct, and the wall/door/window/table height dimensions are sound.
Posted 20 years ago2004-09-06 13:21:58 UTC Post #56974
Thx a lot people! this will definately help! :P
Posted 20 years ago2004-09-06 13:29:32 UTC Post #56975
Nice answer, Peace! Useful info.

There's also a 'Dimensions' tutorial

http://cariad.co.za/twhl/tutorial.php?id=40

that describes important dimensions for usability of the map. Doesn't tell you what looks right, but tells what works and what doesn't with respect to dimensions.
Posted 20 years ago2004-09-06 13:31:12 UTC Post #56976
yeah, i knew about that one, but as we all know, cs scale is slightly different, smaller.
Posted 20 years ago2004-09-06 13:45:59 UTC Post #56981
^^last one is mine
Posted 20 years ago2004-09-06 14:41:35 UTC Post #56992
Hmm....The problem with converting real life units to game units is that the Hammer single unit isn't equivalent to any real unit, so you get a short, fat player or a tall and skinny one.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-06 14:58:25 UTC Post #56994
o wait a second, im so stupid. i was under the impression that cs scale and hl scale is different. Is that correct, or are they the same? :confused:
Posted 20 years ago2004-09-06 16:17:26 UTC Post #57035
They're identical.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-06 16:17:28 UTC Post #57036
They're identical.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-06 19:25:46 UTC Post #57099
Posted 20 years ago2004-09-06 19:31:56 UTC Post #57101
halflife 2 gives the mod maker the ability to choose how big the player size is in units, meaning yu can have 1 unit = 1 cm, or 1 unit = 2 foot
:o :nuts: :D my god, they've thought of it all.

and yeah, those dimensions are what i go by when mapping, it's just from experience and deciding that a door should allow 2 people through at once. and windows should be easily crouch-jumpable; nothing worse than crawling through a window while taking fire =/
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