Posted 20 years ago2004-08-20 17:16:11 UTCPost #52316
It says single player map, but it doesn't elaborate. What I'm wondering is if it needs to be a full scale single player map, or something simple that just showcases things that can be done with glass?
Posted 20 years ago2004-08-20 17:25:19 UTCPost #52317
Depends on what you have in mind. It's all about the glass feature so a showcase is fine, although some interactivity might be a nice addition. But that's up to you.
Posted 20 years ago2004-08-20 19:40:57 UTCPost #52339
Yeah, there's interactivity to play with the glass, but the way I have it set up is really just a lot of various tricks that can be done with glass in a single old looking room, and a small yard.
Posted 20 years ago2004-08-22 10:52:53 UTCPost #52818
Oh crud...I just realised that the idea for my new entry also appeared in Seventh-Monkey's map "Cause of Death". Am I still allowed to enter it, since I made the map before realising that the idea was used in another compo?
Posted 20 years ago2004-08-24 04:03:30 UTCPost #53431
By "glass" in the map, I take it that means "looks like glass" as opposed to func_breakable doesnt it? I'm using func_illusionary and no clips so I can pass "lasers" through my "glass", and env_shooters with glass gibs in other parts.