Do func_walls need to be used... Created 20 years ago2004-09-09 16:31:13 UTC by Luke Luke

Created 20 years ago2004-09-09 16:31:13 UTC by Luke Luke

Posted 20 years ago2004-09-09 16:31:13 UTC Post #57842
when i have a light on the wall that is touching the wall? Will it split up the faces?
Luke LukeLuke
Posted 20 years ago2004-09-09 16:56:22 UTC Post #57845
no

(that was quick)

use func_walls for any brush that intersects another brush, unless a 1 unit gap can be used (common sense for larger objects) or its not a very complex brush thats intersecting

its all practice, you get the hang of it after doing complex geometry
Posted 20 years ago2004-09-09 17:02:18 UTC Post #57849
alrighty then. Im gonna let you in. (otis)

Thnx jobabob.
Luke LukeLuke
Posted 20 years ago2004-09-09 22:14:33 UTC Post #57874
so as long as the trees i've made or the table legs touch the floor, there is no reason to make them entitys, correct?
Posted 20 years ago2004-09-09 22:16:59 UTC Post #57875
Other way around, I'd say.

Any world brush that touches another world brush will split faces and possibly increase r_speeds. For trees or table legs or 'detail' brushes, I'd recommend to func_wall them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-09 22:37:52 UTC Post #57879
thanks. i meant to say "not touching the floor". i am retard.
Posted 20 years ago2004-09-10 03:20:04 UTC Post #57898
I'd tie the light to a func_wall as otherwise you get nasty lighting around it, clear-cut lines.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-10 04:12:52 UTC Post #57907
Func-walling detail (=small and/or complex) brushes will also decrease VIS compiling time, as well as deliver a simpler and probably faster vis-determination table. It wouldn't be a noticable fps gain I think, but it's always good to have smaller compile times when that doesn't hurt your maps quality (and in this case, it would likely only improve the maps quality).
Posted 20 years ago2004-09-10 08:02:15 UTC Post #57941
They look fine seventh, but thnx anyways.

Thanks yous alls!
Luke LukeLuke
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