I have a problem with this idea of overlapping brushes.
During the course of making my map, I paid extra extra attention everytime i joined brushes together, that their was no leak.
I have learned that the term 'leak' is like taking your whole map underwater, and if water is dripping/pouring in your map, then u have a leak. So when i m joining two walls together, i purposely overlap them just to be extra safe. So how can that be causing a leak?
My 2nd map that i created (which is huge and very complicated) has many over lapping brushes. Therefore if that is dangerous, how can i pinpoint brushes that are overlapping? (lol 80% of all the walls are purposely overlapping)
BTW, in my first map, i joined 2 rooms together and overlapped the brushes, the map worked fine.
Thanks in Advance (This is TrueBlue, last time the site didnt recognize me and i was named anonymous)