Can I replace model weapons... Created 20 years ago2004-09-25 12:18:45 UTC by FoxFire FoxFire

Created 20 years ago2004-09-25 12:18:45 UTC by FoxFire FoxFire

Posted 20 years ago2004-09-25 12:18:45 UTC Post #61933
I have three questions for a new map I am working on...

1.) How do I replace the knife's model with, something like a sword in the level?

2.) How do I make it so players can only appear with the knife(no pistol)

3.) How do I disable the buy menu

Thanks a lot!

-FoxFire[>>]
Posted 20 years ago2004-09-25 12:34:11 UTC Post #61938
Place the buy section up in the sky where the players can't get it to disable weapon buying.
Posted 20 years ago2004-09-25 12:36:29 UTC Post #61939
2. put a player_equip entity and pick knife and put yes
3. put a map_parameter entity and put for weapon buying: neither terrorists or counter-terrorists can buy weapons
Posted 20 years ago2004-09-25 12:55:45 UTC Post #61942
1. Weapons appearance is client-side. This has nothing to do with the map. A player decides whether he uses the normal models or replacement models, it's not possible to change this on a maps basis.
Posted 20 years ago2004-09-25 12:57:02 UTC Post #61943
Question: I am using Hammer, and how do I place a player_equip and a map_parameter?

BTW: I had another question... How do i turn down the gravity on the map?
Posted 20 years ago2004-09-25 13:01:35 UTC Post #61944
1.) Couldn't I make a slef-extacting exe thingy that places the knife a the sword?
And how do I place a player_equip and a map_parameter with Hammer? I don't see them in the entities list
Posted 20 years ago2004-09-25 13:34:52 UTC Post #61957
well you should if oyu have the cs fgd. or are you having crazy ideas about half life?
Posted 20 years ago2004-09-25 14:49:43 UTC Post #61968
You could indeed make a self extracting exe to install the sword, but some players probably wouldn't like their knife models being replaced without them knowing, or wanting.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 14:57:38 UTC Post #61972
How do I place a player_equip and a map_parameter with Hammer? I don't see them in the entities list
Posted 20 years ago2004-09-25 18:48:52 UTC Post #62010
They're under the names info_player_equip and info_map_parameters. Are you looking under the I's of the entity list?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 19:45:34 UTC Post #62029
Didn't you already ask how to put in special models foer a map? It cannot be done in cs. Get amx
Posted 20 years ago2004-09-27 06:53:15 UTC Post #62347
what has amx got to do with it, models are a client's decision, as CP stated.

to get the correct fgd to use a game_playerequip and an info_map_parameters (if you can't give the right advice, refrain form giving any), download this fgd.

and as g_kid always says putting the buyzone's (you need two, set to Team: CT and Team: T respectively) in an unreachable place in teh map is teh safest thing, as teh info map parameters doesn't work everytime.

I really need to finish that tutorial for this shit, I'm actually getting tired of answering this question =/
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