Sorry, but this is making no sense Created 20 years ago2004-09-27 20:12:46 UTC by Rory Rory

Created 20 years ago2004-09-27 20:12:46 UTC by Rory Rory

Posted 20 years ago2004-09-27 20:12:46 UTC Post #62506
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Half-Life LevelsHLDMbases.map" "C:SierraHalf-Lifevalvemapsbases.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbases"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SierraHalf-Lifevalvemapsbases
Entering C:SierraHalf-Lifevalvemapsbases.map
Error: Entity 20 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbases"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SierraHalf-Lifevalvemapsbases
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapsbases.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbases"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SierraHalf-Lifevalvemapsbases
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapsbases.log for the cause.

--- END hlvis ---

I go to go to brush number, entity 20, "Entity number does not exist"
Posted 20 years ago2004-09-27 20:14:59 UTC Post #62507
Fixed it by deleting the origin... but the same problem here, but different type

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Half-Life LevelsHLDMbases.map" "C:SierraHalf-Lifevalvemapsbases.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbases"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SierraHalf-Lifevalvemapsbases
Entering C:SierraHalf-Lifevalvemapsbases.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 21, Brush 0, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 21, Brush 0, Side 1: plane with no normal
Error: Entity 21, Brush 0, Side 1: has a coplanar plane at (32, 1605, -605), texture +ABUTTONLITE
Error: Entity 21, Brush 0, Side 2: plane with no normal
Error: Entity 21, Brush 0, Side 2: has a coplanar plane at (32, 1605, -605), texture +ABUTTONLITE
Error: Entity 21, Brush 0, Side 2: has a coplanar plane at (32, 1605, -605), texture +ABUTTONLITE
Error: Entity 21, Brush 0, Side 4: has a coplanar plane at (36, 1605, -605), texture +ABUTTONLITE
(0.32 seconds)

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbases"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SierraHalf-Lifevalvemapsbases
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapsbases.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbases"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SierraHalf-Lifevalvemapsbases
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapsbases.log for the cause.

--- END hlvis ---

Agian, entity 21 does not exist, and there are no more origins
Posted 20 years ago2004-09-27 20:24:27 UTC Post #62508
ok i to fix the first error with no visible brushes got to the map tab then click go to brush number and put in entity 20 or w/e it is then add the texture to it.
For the next few got to the brush number thing and put in 21 or w/e it and remake the object because it probably has to many slices or w/e or u used vertex tool wrong
Next is +ABUTTONLITE a custom texture cuz if it is then u have to do some other steps but to lazy to explain now. if u think its that then post something and ill tell u what to do or try. ok to much typing im gone
Posted 20 years ago2004-09-27 20:26:53 UTC Post #62509
Tryed the 'Check for Problems' tool in Hammer?
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 20:27:10 UTC Post #62511
Tried*
AJ AJGlorious Overlord
Posted 20 years ago2004-09-27 20:28:50 UTC Post #62513
Yeah, and the three errors that come up dont exist.

Sorry to throw ya out noob4life but you were no where close to the questions lol...Thanks for tryin though...Mabey it was me?
Posted 20 years ago2004-09-27 20:29:47 UTC Post #62514
u can try doing Alt-p and fix the error in there
Posted 20 years ago2004-09-27 20:30:58 UTC Post #62515
+ABUTTONLITE is that a custom texture
Posted 20 years ago2004-09-27 20:31:33 UTC Post #62517
send ur map to my email and ill c what i can do rvpps2rocks@pacbell.net
Posted 20 years ago2004-09-27 20:32:38 UTC Post #62518
send ur map to my email and ill c what i can do rvpps2rocks@pacbell.net
Posted 20 years ago2004-09-27 20:32:58 UTC Post #62519
crap sry stupid mozilla
Posted 20 years ago2004-09-27 20:40:46 UTC Post #62520
Emailing it now, will be a big email.
Posted 20 years ago2004-09-27 20:45:52 UTC Post #62522
hey about that mounted gun u can download a prefab if u want or i can download it and put in for u tell me here k thanks and i just got it
Posted 20 years ago2004-09-27 20:50:10 UTC Post #62524
Prefab would be nice, and i take it "i just got it" means you fixed it?
Posted 20 years ago2004-09-27 20:52:00 UTC Post #62525
didnt have to fix it mine just compile perfectly i dont know y im adding a light which might help when ur playing cuz ur map would be balck with out it and ill get prefab in a sec im gunna test it now
Posted 20 years ago2004-09-27 20:52:32 UTC Post #62526
o and this is for cs right
Posted 20 years ago2004-09-27 20:53:50 UTC Post #62527
HLDM - - and im doing light at the very end to reduce compile times
Posted 20 years ago2004-09-27 20:57:03 UTC Post #62529
Whats HLDM
Posted 20 years ago2004-09-27 20:57:24 UTC Post #62530
and email me ur aim sn
Posted 20 years ago2004-09-27 20:59:30 UTC Post #62531
All i got is yahoo and msn...Yahoo: waahoo1732002, msn: obvious
Posted 20 years ago2004-09-27 21:12:57 UTC Post #62535
go on yahoo i finally created a sn
Posted 20 years ago2004-09-27 21:14:23 UTC Post #62536
my yahoo id is nO04LiFe06
Posted 20 years ago2004-09-27 21:19:47 UTC Post #62538
my yahoo id is nO04LiFe06
Posted 20 years ago2004-09-27 21:41:18 UTC Post #62545
so many posts with such a stupid avatar! AHHH!
Luke LukeLuke
Posted 20 years ago2004-09-27 22:37:50 UTC Post #62551
i fixed his errror
Posted 20 years ago2004-09-28 04:29:48 UTC Post #62602
his error, surely his error was that an entity was covered in origin/clip and not attatched to anything else?

and lol @ the post spammage in this thread :0
Posted 20 years ago2004-09-28 10:01:20 UTC Post #62679
texture problem is it not?
Posted 20 years ago2004-09-28 10:19:42 UTC Post #62687
entity was covered in origin/clip and not attatched to anything else
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