Tunnel with sky?! Created 20 years ago2004-09-30 15:56:27 UTC by ZeG ZeG

Created 20 years ago2004-09-30 15:56:27 UTC by ZeG ZeG

Posted 20 years ago2004-09-30 15:56:27 UTC Post #63248
I maked a long tunnel so you can run trough.. but it was a leak in.. so i putted a sky around my map... but when im in the tunnel i see the sky out... but when i come closer... the tunnel wall comes upp... i want it to be scary... can i make so i wont get the sky there when i complile ;)
Posted 20 years ago2004-09-30 16:12:07 UTC Post #63251
Make the tunnel shorter - it exceeds the Maximum viewable distance.
Or, you could RAISE the maximum viewable distance, but that would increase r_speeds.
Posted 20 years ago2004-09-30 17:10:14 UTC Post #63267
so does a skybox. shame.

/me dumps a bucket of shame on zeg
Posted 20 years ago2004-09-30 17:37:25 UTC Post #63279
in Hammer, go to:

Map / Map Properties, change the max viewable distance to 8192
Posted 20 years ago2004-10-01 15:21:34 UTC Post #63415
cool didnt know that your a saviour to me and my map pack
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-10-01 15:33:40 UTC Post #63424
best way to fix it is to make a curve in the tunnel *in my opinion
Posted 20 years ago2004-10-01 15:34:47 UTC Post #63426
a.k.a "vis blocker"
Posted 20 years ago2004-10-01 17:08:03 UTC Post #63482
Or, you could RAISE the maximum viewable distance, but that would increase r_speeds.
Incorrect. Polygons beyond the maximum viewable distance are being rendered. They're just not visible.
Although there is a certain compile parameter for Zoners tools that implements distance into the visibility determination... I've never experimented with it though.

As for your map, ZeG, you should fix the leak instead of creating a skybox. I assume you know the disadvantages of the skybox method?
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