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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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Pitch Yaw Roll
Created
20 years ago
2003-12-02 13:20:44 UTC
by
Clownfish
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2003-12-02 13:20:44 UTC
by
Clownfish
Clownfish
Posted
20 years ago
2003-12-02 13:20:44 UTC
Post #6355
I don't get it! It doesn't seem to turn or roll the brush-entities! When does it work and what it is for?
Clownfish
Black Cat
Posted
20 years ago
2003-12-02 13:42:00 UTC
Post #6356
I know that for monster entitys yaw makes them face a certain direction
0 is the x axis or something
Black Cat
Clownfish
Posted
20 years ago
2003-12-02 13:46:45 UTC
Post #6358
Uh, not really worthwhile to have those properties on other entities then?...
Clownfish
Black Cat
Posted
20 years ago
2003-12-02 13:48:51 UTC
Post #6359
hmm i dont really know
Black Cat
kol
Posted
20 years ago
2003-12-02 18:04:00 UTC
Post #6379
PYR is mainly for point entities,
but it does have applications for brush entities such as rotating buttons ->
say you want a rotating button to work right in a 45* angle corridor, you'd use PYR to get it to spin properly..
kol
Jobabob
Posted
20 years ago
2003-12-02 19:32:33 UTC
Post #6390
just remember that for most models and sprites theres a bug whereby to change the Z axis, you must also put a value in Y or X (0.0001 if you want)
Jobabob
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