Captain P: Of course! Timefall is beta tested many times and lot of hours. And many hours have gone to fix detail and some really bad bugs.
From the beginning Timefall where on 20 maps but my first beta tester give me lot of job, and we decide to leave out five maps from the finish product.
It have four beta tester from the beginning, two player and two mapper/player, unfortunately one of the mapper crash with is car and he go on hospital under long time and that where a sad thing .
But the rest did a really good job for me and Timefall.
Timefall is an add-on over 15 maps and is only two bugs but it not really bug it is a technical problem in the entity setup and of course we or I should find it in the test but we didn?t.
And only complain I have is in the map with the timeteleporter ?fall11k? and it is there the problem can be.
In the rest of the maps the puzzle gives the player problem, and I have warning the player in the readme file Timefall is a puzzle and it is made for player as like to use the brain.
And every puzzle part is a typical HL or HL-Mod used puzzle, I have only try to build in the tricks in a more complex course of events, or some thing.
Example: if you jump and you don?t make it is impossible! Use the brain, is there some another way to do this on? And of course, in Timefall you have another way to go!
But the players of to day give up to easy and go to the console and use the cheat commando.
And yes! My older friends on Hangar 16 they like Timefall and have not so big problem, but many of the younger player have lot of problem in Timefall, I think it is how the player style is, how the player have be used to play, and the experience the player have from single maps.
Tlax