Xen Platforms Created 20 years ago2004-10-21 07:33:44 UTC by repmaC554 repmaC554

Created 20 years ago2004-10-21 07:33:44 UTC by repmaC554 repmaC554

Posted 20 years ago2004-10-21 07:33:44 UTC Post #68089
thought about making a Xen Jump-map
(inspired by old thread)
and whated to know how to make the cool platforms
(basicly what entity was used)

any help appriciated
Posted 20 years ago2004-10-21 07:38:03 UTC Post #68090
For the stationary platforms, you don't need an entity. For the moving ones you can use a func_train or a func_rotating.
Posted 20 years ago2004-10-21 07:43:08 UTC Post #68095
isn't there such an entity called func_trainrot or something--- --- (maybe rotating_platform) and make it follow a path going horizontal instead of vertical.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-10-21 07:50:55 UTC Post #68098
sorry didn't make the question very clear,

i meant the platforms that fire you into the air when u step on them

and make a whoosh noise
Posted 20 years ago2004-10-21 07:55:41 UTC Post #68102
oooohhhhh, thats a good question, I have no clue, is it a model if so do this

first search for the model with the hlmv
then make an env_model of it on the ground,
oput a cripted sequence on top of it and target the env_model to the push animation(whatever it is dontknow??)
then make a func_push over the env_model pushing up, add sound and there you have it, It would be best to trigger the events with a multi manager sorry Im in a rush If you need it clearer, Ill be on tomorrow, or another member will assist you. ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-10-21 07:59:13 UTC Post #68105
func_push, great thats all i needed to know.

the platform isn't a model by the way as the textures are in the hl.wad
its just 2 bsp brushes one up and one down and it flicks between the two with an env_render

(i think)
Posted 20 years ago2004-10-21 08:07:56 UTC Post #68109
oh just looked in the cs entity guide an found a FUNC_PLATFORM
pretty ovious wat that is
Posted 20 years ago2004-10-21 09:06:02 UTC Post #68111
Hmm, not sure about the env_render, don't hold me to this but I remember that jump pad texture being animated, and all you did was use it as a button in conjunction with the func_push, and it changed, can't say I've ever seen an NPC use a jump pad, I figure it's just an illusion and when you look down you see the animated texture "puffed out" so to speak.

Not 100% on that as I've never really needed to use anything like it, let alone re-make it.
Posted 20 years ago2004-10-21 09:57:05 UTC Post #68114
no it does change cause if u look from the side it raises-up
it isn't only a texture change
Posted 20 years ago2004-10-21 10:10:17 UTC Post #68119
no, it can be done it is only a flatish pyrimid....
thats easy to make with some brush cliping
Posted 20 years ago2004-10-21 10:47:34 UTC Post #68127
Hmm, Ok, I'll take your word for it lol
I really don't remember, but you got the jist of teh func_push right?

You know how to get it to push you in the right direction etc?

Tbh, I'd wait for someone like Captain P or 7th-Munkeh to deal with this, they probably know exactly how it was done.
Posted 20 years ago2004-10-21 13:43:08 UTC Post #68162
It's basically just a platform and a func_push. The platform (func_plat) pushes the player up a bit, then the func_push takes over to hurl the player in the air.
Normally, when a player steps in a func_push that goes upwards, he has to jump before he's 'caught' in the push. Now, the func_plat does that for him. It still works a bit buggy now and then though.

To give it that specific Xen jump-pad look, create a crater-like structure and texture it like a jump-pad. The add a func_plat that looks just like the inner part of the jump-pad. Create it so that it's normally hidden, e.g. lower than the jump-pad, but when the player steps on it it comes upwards. This makes the jump-pads behaviour look a little more organic.

Nah, with some experimenting it's not so difficult to get right now. Good luck!
Posted 20 years ago2004-10-21 15:50:08 UTC Post #68177
Posted 20 years ago2004-10-22 01:51:19 UTC Post #68222
Yeah, kol made an example map of this back in the early days of the 'Vault.
Seventh-Monkey Seventh-MonkeyPretty nifty
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