light problem Created 20 years ago2004-11-04 13:11:59 UTC by Night Hawk Night Hawk

Created 20 years ago2004-11-04 13:11:59 UTC by Night Hawk Night Hawk

Posted 20 years ago2004-11-04 13:11:59 UTC Post #71505
i have diffrent lights in each room and when i run the map all rooms have the same light and brightness :(

pic:
http://img125.exs.cx/my.php?loc=img125&image=namnls.jpg
Posted 20 years ago2004-11-04 13:20:29 UTC Post #71507
You need to make sure you're running the RAD tool, which takes care of lighting, you also may have a leak, which would compile your map in Fullbright, where everything is lit teh same.

To solve both of these, get Batch Compiler with ZHLT compile tools, from Nem's website, or go to our (oops lol) TWHL's Links page.

And check teh tutorials on compiling.

If none of that applies, you should be made aware that if you have too many different styles of lights (more than 3 point based entity lights) your map won't compile properly.
It's an error of too many direct light styles on one face.

This means you need betetr RAD blocking, less Bounce, or use Texture lights.

In fact, I'd suggest using Texture lights asap.
Posted 20 years ago2004-11-04 14:32:12 UTC Post #71527
how do i use texture lights?
Posted 20 years ago2004-11-04 14:58:47 UTC Post #71545
Read the tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
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