Posted 20 years ago2004-11-02 19:35:52 UTCPost #71198
Hey Guys...I have 3 new maps up. A SP and two DMs..... if you are looking for some time to burn, go ahead and check em out! Comments/criqitues greatly appreciated
Posted 20 years ago2004-11-02 22:00:50 UTCPost #71203
I started playing the single player map but I quit, cause it honestly gave me headaches. Annoying architecture, bad lighting, bad texturing and I don't even think you could complete it... Sorry.
Posted 20 years ago2004-11-03 19:09:22 UTCPost #71355
I will put the map back into beta and continue to work on it if people are will to put a little input in!
ZombieLoffe- I really would like to improve the map! Is there anything helpful to add besides that it has 'bad lighting'? How could I improve on this map and others?
Posted 20 years ago2004-11-04 02:13:26 UTCPost #71391
Work on each room, one by one, and spend a large amount of time on each. Only when you are truly happy with that room should you continue onto the next.
Posted 20 years ago2004-11-04 03:59:07 UTCPost #71410
Trapt is right... But don't get too bogged down in the detail. With DM's it is more important to have game flow than detail, you can add that and the eye candy later... The opposite is true for SP. Detail is really important.
Whatever you do, DONT loose sight of the number 1 factor for a successful level. That is: It is fun to play !!
Posted 20 years ago2004-11-04 08:10:21 UTCPost #71427
Fun? Just make a hollow cube textured with GENERIC_CRETE and gfill it with 50 monster_hgrunt and monster_aslave's with no info_nodes and let the "fun" begin!
But seriously, my advice is look at Half-Life, play some of that game again, and look at why their levels are fun, and the amount of detail they put in.
[edit] I just snezzed and farted at the same time, the fart was more a sort of 'wet wheeze' - I feel sticky =/
Posted 20 years ago2004-11-06 19:13:04 UTCPost #72001
Heh heh....Zombie...you said I could not complete it.....so I'm gonna outta spite!!!!! THEN WE'LL SEE WHOS LAUGHIN' !!!!! WAHAHAHAHA....ok...it will still probably be you
Posted 20 years ago2004-11-08 17:49:59 UTCPost #72241
I saw it.....that is why I replied.....I will be done with my current beta very soon....still have some bugs to work out...
1. My func_illusionarys are on fullbright even after full compile...the map is nice n dark....but the func_illusionarys are fullbright? What's up w/ that?
2. How do I add an autosave function into the game? :