advice on makeing trains Created 20 years ago2004-11-29 13:12:12 UTC by killer487554 killer487554

Created 20 years ago2004-11-29 13:12:12 UTC by killer487554 killer487554

Posted 20 years ago2004-11-29 13:12:12 UTC Post #75449
ok.I can make the engin and the carerges. But how can I make that connecting thing that they have on trains that lets u get between the careges so it looks relistic?
Posted 20 years ago2004-11-29 13:14:44 UTC Post #75450
I'm not really sure what you're asking. Is this a question about entities etc or just on brushwork?
Posted 20 years ago2004-11-29 13:35:58 UTC Post #75452
brushwork/useing right texture.
I want to make a connector to join the carerges so u can walk between them.Like they have on most passenger trains.
Posted 20 years ago2004-11-29 14:42:14 UTC Post #75461
HL1 or 2?
HL1: this will be almost impossible! think of all the calculations you will have to do for pitch roll and yaw (unless the train doesnt go round a corner, in which case its set up just like the other carriages).

HL2: I have no clue... yet!
Posted 20 years ago2004-11-30 13:39:21 UTC Post #75590
sorry.that was me / / / :)
Posted 20 years ago2004-11-30 13:40:08 UTC Post #75591
and if any one knows how to make a map bigger pls say so
Posted 20 years ago2004-11-30 13:49:14 UTC Post #75593
Are you trying to create an Unreal Tournament moving train scenario?
Posted 20 years ago2004-11-30 13:58:03 UTC Post #75595
no.I am makeing a HL/Spirit map that inculdes a train track ,station ,goods yard and so on.But as I said , due to the size of the train the map is to small to move.But I want it to look like a real train.But I do not know how to make the bit that lets u walk between the carriages without getting off the train then back on.
Posted 20 years ago2004-11-30 14:06:19 UTC Post #75596
I would try using brushes and make them part of the train. Don't focus too much on realism in HL.
Posted 20 years ago2004-11-30 14:44:09 UTC Post #75606
I have tried that.But how do I stop it looking like a box
Posted 20 years ago2004-11-30 15:37:52 UTC Post #75616
Interesting textures... and try to make it ribbed by using vertex manipulation or clipping
Posted 20 years ago2004-11-30 16:47:55 UTC Post #75623
As Gone_Latin stated, vertex and clipping. Beware of going too small though. Compiling will crash if the blocks are < 1 grid size.
Posted 20 years ago2004-11-30 17:08:37 UTC Post #75631
I couldnt understand you killer but here you go anyway http://cariad.co.za/twhl/mapvault_map.php?id=927
Posted 20 years ago2004-11-30 17:44:28 UTC Post #75647
thats not what he wanted. He has a brushwork question.

killer, act like your an archetect and make every last detail. That is what seperates the good looking maps from the normal maps, detail. Brushwork is something that is self-learned, not taught. Its what makes a mapper unique, so try to do it yourself. If it does not come out right the first time, try try again til you get it. You can't really just ask for help with brushes, unless you are haveing trouble using the VM tool, which in that case it would be right to ask.

Everyone has their own mapping style, and soon you will aquire yours. Then you can worry about the details.
Posted 20 years ago2004-11-30 17:45:12 UTC Post #75649
BTW, ZL made that map to help me, lol.
Posted 20 years ago2004-12-01 12:43:13 UTC Post #75744
texture?The connecture needs to have a black rubber look and look like it is flexible.But I can not find a rubber texture or make one that looks right.
Posted 20 years ago2004-12-01 18:08:19 UTC Post #75819
no advice then...
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