HEY! I've made a custom texture that was called {littlefence, but the problem is, that when I put it in a solid and the solid transformed into a FUNC_WALL entity, with the render properties like this:
render mode: solid
and FX AMOUNT: 255
But when I compiled the map with qrad -extra, vis working correctly and qcsg and qbsp2 normally too, the texture seemed awful. When I looked at it closer, it was OK, but as farther I went, the worse it got. PLEASE HELP ME!!!!!!!!!!