Posted 19 years ago2005-01-07 00:07:38 UTCPost #82167
ok this is noob cause ive been maping for a while.... But how do you make glass in source. I completly forget. What do i do after I apply one of the "Glass" textures to a primative?
Posted 19 years ago2005-01-07 00:10:29 UTCPost #82168
func_breakable_surf with a glass textured primitive to make a surface that gets broken depending on where it is touched or shot thru, func_breakable for everything else.
Posted 19 years ago2005-01-07 01:26:44 UTCPost #82174
ok... I did that, and ive been expirementing with the different options in the func_breakable entity. But i cant get it so that you can actualy see through the glass.