source textures and wally Created 19 years ago2005-01-08 17:34:05 UTC by headlessjester headlessjester

Created 19 years ago2005-01-08 17:34:05 UTC by headlessjester headlessjester

Posted 19 years ago2005-01-08 17:34:05 UTC Post #82628
How do I use wally to make source textures?
Posted 19 years ago2005-01-08 17:36:16 UTC Post #82629
i dont think you can.

http://www.valve-erc.com/srcsdk/Materials/materials_creation.html

follow this to make materials.
Posted 19 years ago2005-01-08 17:42:03 UTC Post #82630
yeah ok... Thats a little complicated.... well might as well give it a shot.
Posted 19 years ago2005-01-08 18:37:53 UTC Post #82653
Good luck :)
Posted 19 years ago2005-01-08 19:21:16 UTC Post #82663
so you do have todo something special...

wow
Luke LukeLuke
Posted 19 years ago2005-01-09 01:43:09 UTC Post #82730
ok.. so i read that whole link about how to make models, and from what i understoop it seems like i need to get a program called Vtex. I did some searching and found that of course this program costs $100+ like any other HL or graphics program. So my question is how can i get this program without paying for it.... umm yeah ;) .... well i was thinking valve might have a demo or something like that for all us mappers.
Posted 19 years ago2005-01-09 01:49:35 UTC Post #82731
well, nevermind. I just found out that its part of source SDK already... :P
Posted 19 years ago2005-01-09 02:16:47 UTC Post #82734
ok, wow. Its not nearly as hard as it looks. lol
Posted 19 years ago2005-01-09 02:23:06 UTC Post #82735
Yeah, the VALVe vTEX is different from the other vTeX that's out there. The others are for math or something that we aren't interested in for making textures.
RabidMonkey RabidMonkeymapmapmapfapmap
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