compiling problems Created 19 years ago2005-01-09 03:34:11 UTC by Terrel Terrel

Created 19 years ago2005-01-09 03:34:11 UTC by Terrel Terrel

Posted 19 years ago2005-01-09 03:34:11 UTC Post #82738
Im making a new mod with some friends called Resident Mesa - I sugjested it to some dude here awile ago but I got a perfect storyline, better than his crap line - anyways I have a small map and It freezes compiling during the vis, Is there something wrong?
Posted 19 years ago2005-01-09 03:50:57 UTC Post #82742
No.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-09 07:34:16 UTC Post #82762
VIS is by far the longest process. I used to compile on a 500mhz and it can take up to 3 hours, depending on map size.
Posted 19 years ago2005-01-09 13:28:25 UTC Post #82812
:o

Err.. Vis shouldn't take longer than 45 Minutes on a 500MHz Machine, even for complex maps. unless you're taking up all of the map limits... in which case, split the map into smaller sections or make it smaller. If you get No errors - try looking for potential stuff to improve vis times - stuff like overly complex brushwork that can be turned to func_wall, vis blockers etc.

RAD is by far the longest. And most important in my view ;)
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