Having trouble building a toy rocket... Created 19 years ago2005-01-17 17:28:46 UTC by Gackt Gackt

Created 19 years ago2005-01-17 17:28:46 UTC by Gackt Gackt

Posted 19 years ago2005-01-17 17:28:46 UTC Post #84321
I want to make a toy rocket outside a building in my level (The little ones that kids build at summer camp), and I want to have its thruster turn on and make it fly straight up.

My problem is, there's no good tutorial on them to my knowledge, and of course, Hammer is no help. I don't understand the entity properties, so if anyone can explain it better to me (and I'm not trying something as ambitious as the canisters in Garry's Mod, I just need it to fly up) I'd be most appreciative.
Posted 19 years ago2005-01-17 17:50:08 UTC Post #84330
Hmm thats a tough one but i spose you could make the floor catapult it up!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-17 18:03:56 UTC Post #84338
I'd suggest that a func_push on a simple physics entity should do it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-17 20:45:21 UTC Post #84362
Great, I'll try that. You'd think the thruster entity itself would be a little more self-explanatory...
Posted 19 years ago2005-01-17 22:34:22 UTC Post #84367
yes, you would think. :|
Luke LukeLuke
Posted 19 years ago2005-01-19 14:17:32 UTC Post #84582
I had another idea, you could make it follow path_corner!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-19 18:54:10 UTC Post #84629
physics_cannister is probably your best choice...
It shouldn't be too hard.

Attach one to your rocket thingy and activate the thruster, when it goes high enough, kill it.
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