Making transparent not tranparent Created 19 years ago2005-01-24 19:27:03 UTC by Luke Luke

Created 19 years ago2005-01-24 19:27:03 UTC by Luke Luke

Posted 19 years ago2005-01-24 19:27:03 UTC Post #85550
Does anyone know how to make transparent textures in HL2 not transparent?

I have a hatch and for some reason, its transparent. It doesnt even look good transparent.

How could i make it not transparent?
Luke LukeLuke
Posted 19 years ago2005-01-24 19:55:38 UTC Post #85560
Did you change the 'Render FX','FX Amount', 'Render Mode' properties?
Posted 19 years ago2005-01-24 20:55:26 UTC Post #85566
ya see. Im not an idiot [b]like some people[/]. If you knew HL2 mapping, some textures you dont have todo that.

And it didnt work.
Luke LukeLuke
Posted 19 years ago2005-01-24 21:01:45 UTC Post #85567
It's defined in the VMT whether it's transparent or not, so just use a different texture :/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-24 21:06:51 UTC Post #85569
buts its the only one i like... :(

and thats supposed to be like some people :)
Luke LukeLuke
Posted 19 years ago2005-01-24 21:17:26 UTC Post #85571
But you can't make it non-trans, not in Hammer at least.

Sucks for you, really ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-24 21:27:53 UTC Post #85574
How can i make it non translucent outside of hammer? what could i do to the texture?
Luke LukeLuke
Posted 19 years ago2005-01-25 00:45:35 UTC Post #85598
Ok here is what I do when you say tranparent it the thing like a window? Ot like a grate with holes. Either way just put something behind it with the background you want.
Posted 19 years ago2005-01-25 00:48:37 UTC Post #85601
Edit your VMT so that it doesn't use an alpha VTF though I think that might not work either, dunno. Try it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-25 17:16:29 UTC Post #85707
I wish i knew what that meant. :)
Luke LukeLuke
Posted 19 years ago2005-01-25 17:41:49 UTC Post #85726
Im not an idiot [b]like some people[/].
The irony. It burns.

VMTs define the properties of textures, they're plaintext. Look at one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-25 18:25:06 UTC Post #85746
:( I may spam, but im not stupid...

ok. :)
Luke LukeLuke
Posted 19 years ago2005-01-25 20:16:07 UTC Post #85768
Ok...

Basic VMT structure -

[quote]"LightmappedGeneric"
{
"$basetexture" "dm_x/texture"
}[/quote]

Material with VMT Proxy structure:

[quote]"LightmappedGeneric"
{
"$basetexture" "shadertest/LightmappedTexture"
// Inside these braces are where all the proxies go
"Proxies"
 {
        // This is a sine proxy
        "Sine"
        {
               // This is the data for the sine proxy
               // Notice there is no '$' on the proxy variables
               "resultVar"    "$alpha"
               "sineperiod"   8
               "sinemin"      0
               "sinemax"      1
        }
 } [/quote]
More on Proxies.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-25 20:17:07 UTC Post #85769
Bah, the silly [quote.] doesn't recognize code formatting ;/

/me begs for a [code] option D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-25 20:36:53 UTC Post #85775
Again, that would be useful. But this isnt a codind site.

Ill try to mess with that.
Luke LukeLuke
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