Compile problem? & Scientist Voice Created 19 years ago2005-01-29 12:19:41 UTC by v0rt3x v0rt3x

Created 19 years ago2005-01-29 12:19:41 UTC by v0rt3x v0rt3x

Posted 19 years ago2005-01-29 12:19:41 UTC Post #86669
Hey there,

I'm gonna put two questions in one post.

One of them is a problem I had before, and it seems to come and go every once in a while.

When I run my map through the console, the player starts where the "axis-cross" is in Hammer. (hard to explain....the thing that has one green, red and I think blue line, showing x,y,z axis in 3D view).

Player can't move, nor look around, VIS and RAD compiling seems to have failed, as the map is fullbright, and if I noclip to move - once I take off noclip again, player drops through floor and hangs in floor (as low as possible, without going through floor).

It sometimes helped when I deleted the .bsp file, and recompiled so it would generate a new .bsp file, but it seems to come and go.

Has anyone had this before?

//////////////////

Second Issue:

I'm doing custom recordings and I recall having seen something on the net a while back ago, of someone explaining how to get pretty close to manipulating your own recorded voice to sound close to the HL scientist.

Does anyone know more? Sound (pitch, etc.) settings would be helpful or a link to a site which explains more.

thx,

v0rt3x :
Posted 19 years ago2005-01-29 13:06:38 UTC Post #86678
The first problem happens when you dont have an info_player_start in your map, at least it happened to me when I began my mapping quest...

About the scientist voices, I have no idea about that. I made some custom sentences for a mod I was working on and managed to talk like them, no kidding :D
Posted 19 years ago2005-01-29 13:14:39 UTC Post #86679
hmm...well, I do have an info_player_start. :
Posted 19 years ago2005-01-29 13:18:32 UTC Post #86680
for your first question:
Well... it must be placed wrong.  Make sure it isn't touching anything.  I had this problem when I placed my landmarks in the wrong spot while trying to do a simple level change.
for your second queston:
You need to just be creative with your voice.  Its not a machine that makes the voices, although you can edit your voice with a sound editing device such as goldwave.  There isn't really a setting that says "Talk like scientists".  You have to do that yourself.  This is a part of mapping where creativity comes in handy.
Posted 19 years ago2005-01-29 14:11:16 UTC Post #86696
Yeah, I had the problem as well with a level transition before, but this time it isn't.

I double and triple checked my player start, and indeed I moved some entities a little further away, but it doesn't seem to work.

What I noticed as well, when pulling up the console and walking into a room with a bunch of entities, are two errors:

"msg overflow for unnamed"

and

"SZ_Getspace Overflow on ..."

I checked out Tommy's Debugging document and came up with:

SZ_Getspace Overflow on netchan
A bad vague one - some server error caused by a bad map. In one situation of this I know of, it was solved by copy/pasting the ENTIRE level over into another .rmf file; when another time it occured it was solved by reducing the number of doors that used the same sound. In a third it seems it was caused by too many player start entities?, and in a fourth by a bad .wav file. But really I don't know if this was really caused by the WAVs, or by bad brushes, ghost entitys, or what. good luck figuring it out!

In other words, it can be caused by a lot of things...
If anyone has any other ideas...I will go check what Tommy writes.

Thx about the scientist thing...I guess you're right; just thought there might be a setting which would make it somewhat easier or, closer, to our dr.kleiner.

v0rt3x
:zonked: :zonked: :
Posted 19 years ago2005-01-29 18:58:31 UTC Post #86751
Try getting a new version of Zoner's (www.zhlt.info or .tk).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-31 06:26:42 UTC Post #87209
I have the new version. but it got fixed somehow.

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