still one good mapper here ? Created 19 years ago2005-01-28 08:00:07 UTC by J.C J.C

Created 19 years ago2005-01-28 08:00:07 UTC by J.C J.C

Posted 19 years ago2005-01-28 08:00:07 UTC Post #86294
k, since our major trouble in our project,
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6487&pg=1
(allocbloc:full)

all the mapping of the map has to be redone, because after long tests we finally concluded that the scales I set on most textures (under 0.5 most of the time) simply exceeded the HL software memory, and the map project cannot be completed without rescale every textures in the map (I am actually completing the map with a general texture setting of scale 1.0/1.0, shift 0/0 and rotation 0 : it is insanely weird looking :nuts: )

as I am already busy with some other parts of the project (management/recruitment, building/modeling, tests and web design soon ...), I need an experienced mapper to assist us, I mean a guy that the main job will be to ... map the map : assign nice textures, give every room a unique style, matching with the project topic, ask every authors for their agreement to use their textures (since mine cannot be used because of a too high size : ) and so on : make that pack of boxes an awesome battleship ...

the project is a CS 1.6 map, that we, a team of 3 guys, are already on for five monthes. the job is estimated to two weeks of work, and the map might be completed in two monthes.

our references for the atmosphere we are aiming for the map :
_the derelict aircraft carrier in Far Cry,
_the submarine in the movie "the hunt for Red October",
_the cruiser in that movie with Steven Seagall,

the current map webpage :
http://www.ideaseed.net/maps/CS16/screenshots.html

it has not been updated for two monthes, since the first boring "allocbloc:full" : the map is about to be completed from a building point of view, but it looks actually weird without mapping :| ...

got skills and time ?
Posted 19 years ago2005-01-29 07:05:08 UTC Post #86601
What have you modeled it all or something?
Posted 19 years ago2005-01-29 07:46:57 UTC Post #86604
the map is currently 100% original :

all modeling and textures from J.C (except two rooms from CyberSam).
all triggers and advanced settings from Hunlyxxod (all basic entities from J.C)

5 monthes job = maybe 300 hours work = a goddamn project that mustn't be canceled = got skills and time ? HELP FFS !
Posted 19 years ago2005-01-29 19:34:15 UTC Post #86761
3.5K wpoly.....whoa. Will it be playable? Without hindering slowdown?
Posted 19 years ago2005-01-29 20:04:21 UTC Post #86764
no problem, it's because those screenshots are from an old map with fast compilation : with full VIS, the polycount never exceed 2.000, and only on the bridge (when you are totally at a side of the ship, and looking to the other ...), in the ship the average polycount is 600-1200 ...

I got a quite old comp (Doom3 is running 12 fps right in front of a wall, with EVERYTHING turned off), and never had any noticeable slowdown on the map ...
Posted 19 years ago2005-01-29 21:05:13 UTC Post #86780
Good Luck finding the people you need to revive this project.

Lesson to all....
Compile Full,
Early
and
Often.

Understand the limitations.
Fix problems as they happen...
Posted 19 years ago2005-01-30 06:58:44 UTC Post #86902
I posted this request in every mapping forum I know.

everybody look like to had switched on a HL2 mod :| ...
Posted 19 years ago2005-01-30 10:55:48 UTC Post #86931
There are very few mappers who would like to finish other people's work btw.
Posted 19 years ago2005-01-30 11:44:08 UTC Post #86955
this is a point of view.
Posted 19 years ago2005-01-30 12:51:02 UTC Post #86985
Yea.. i guess. :

Anywho... if all else fails - you can finish it your self ? :P
Posted 19 years ago2005-01-30 13:16:22 UTC Post #86995
that's the point of my topic :

I am not only looking for a guy to complete the job : I especially need somebody with a real experience in mapping to not repeat what was about to kill the project, at least a "lead mapper". I fear to spent some two more weeks to make new textures, with new size etc, two others to map, then encounter again that uberfrustating problem : "allocbloc:full", Mr "Idontlikeyourprojectnowpissoffanddie" ...

I will probably work on this project two other monthes, the time to complete the modeling, get a mapper, test him, check what he is doing is related with the project topic, advertise the map, make a webpage, organise beta tests with some clans, modify the map, test again, manage a live final betatest in a LAN tournament etc. I really would like these two monthes are less tiring than the two previous ones, because if they finally are, I am not sure to be able to do the whole job with my current team :| ...
Posted 19 years ago2005-01-30 17:54:36 UTC Post #87042
wow- lots of work.. :zonked:

Best of luck with the website and stuff ;)
Posted 19 years ago2005-02-01 15:27:18 UTC Post #87507
wtf did HL2 just kill HL1 those last monthes that I cannot get even the nubest support for my project ?

what's wrong ? the way I detailed the stuff ? the "ship in the middle of the sea" topic ? I am the last ass on Hammer 3.4 ? what if I say when the map is done, and the gameplay tested and tuned on CS1.6, it could be easily possible to make a CSS version of the map ? :roll:
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