light screwup Created 19 years ago2005-01-30 22:26:25 UTC by OneEyeOnly OneEyeOnly

Created 19 years ago2005-01-30 22:26:25 UTC by OneEyeOnly OneEyeOnly

Posted 19 years ago2005-01-30 22:26:25 UTC Post #87118
Oi folks

First of, please excuse my French

It might not look like much, but the surfaces on which the arrows point, shifts violently in the amount of light applied to them when I move just a few units.
The same thing often happens on various concrete, metal and wood textures, my own guess is that it has something to do with the cubemaps, if that or what ever is the case, how do I fix it? :
User posted image
Posted 19 years ago2005-01-30 22:38:18 UTC Post #87124
BTW On surfaces with the same problem, the light from guns tends to slowly fade away, instead of the "normal" rapid FLASH! :|
Posted 19 years ago2005-01-31 03:56:38 UTC Post #87186
How strange. Do you think you might have too many cubemaps in one area?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-31 04:39:29 UTC Post #87197
Did you run buildcubemaps in console?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-31 12:21:59 UTC Post #87260
This might have something to do with an option in the light properties menu. if memory serves me correctly the brightness of light is inversly proportional to the sqaure root of the distance or something like that. there is a box to enter other custom values for this equation, do you think you might have done that by accident? if so, see if you can set the values back to the default.
Posted 19 years ago2005-01-31 12:23:57 UTC Post #87262
UPS I forgot to buildcubemaps :nuts:
but but but, when I do this S*** turns up on the screen!

] building_cubemaps 1
] buildcubemaps
bounce: 1/1 sample: 1/12
bounce: 1/1 sample: 2/12
bounce: 1/1 sample: 3/12
bounce: 1/1 sample: 4/12
bounce: 1/1 sample: 5/12
bounce: 1/1 sample: 6/12
bounce: 1/1 sample: 7/12
bounce: 1/1 sample: 8/12
bounce: 1/1 sample: 9/12
bounce: 1/1 sample: 10/12
bounce: 1/1 sample: 11/12
bounce: 1/1 sample: 12/12
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"

Does anyone know what that's about?
You must be logged in to post a response.