Compiling Problem- Float Plane Created 19 years ago2005-02-03 17:42:35 UTC by blackravent blackravent

Created 19 years ago2005-02-03 17:42:35 UTC by blackravent blackravent

Posted 19 years ago2005-02-03 17:42:35 UTC Post #87998
Why does this happen?

--- Binary Space Partition (BSP) --

Custom Source Tools 1.0 Beta 2
Built by Adam 'amckern' McKern on Dec 16 2004
Please submit Bugs or Ideas to amckern@yahoo.com
CST Based on code by, Valve Software, and Troika LLC
1 threads
materialPath: c:program filesvalvesteamsteamappsblackraventhalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmapsCanal_1.vmf
Brush 1708: FloatPlane: bad normal
Side 1
Texture: BRICK/BRICKWALL001A

The last bit being the pain in the ass. Any help, I cant hunt the god damn brush down!
Posted 19 years ago2005-02-03 18:16:09 UTC Post #88012
I see you use a custom compiler, may i ask where abouts you downloaded it?

and is it possible that could be the problem?
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-02-03 18:24:37 UTC Post #88014
I'd guess it's an invalid brush. Have you examined the specified brush?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-04 05:01:15 UTC Post #88070
http://www.gamedesign.net/node/897
It from ZHLT.tk.
I dont know about checking a brush numbe because theres so many of them, is there a quick way to do it? Also how does a brush become invalid?
Posted 19 years ago2005-02-04 13:34:34 UTC Post #88121
Ctrl-G should goto a brush number.

And I'd try it with Valve tools first, as they are perfectly suitable - I don't fancy CST too much.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-04 14:17:46 UTC Post #88125
Well i'v sorted it now, hammer fixed itself I just restarted it.
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