Can displacement be illusionary? Created 19 years ago2005-02-03 06:25:32 UTC by OneEyeOnly OneEyeOnly

Created 19 years ago2005-02-03 06:25:32 UTC by OneEyeOnly OneEyeOnly

Posted 19 years ago2005-02-03 06:25:32 UTC Post #87899
I'm thinking about making a park themed map, and I need to make some bushes that will work as walls. The thing is, the bushes look a lot nicer if I apply displacement and noise them, but it also makes them "solid" meaning you can't walk thru them, and since you can't make brushes with displacement into i.e. func_illusionary or any other entity, I was wondering if somebody got any suggestions? :
Posted 19 years ago2005-02-03 07:04:14 UTC Post #87902
Prop models?
AJ AJGlorious Overlord
Posted 19 years ago2005-02-03 11:20:48 UTC Post #87935
Seems like the best option.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-04 05:51:57 UTC Post #88082
Ok so I tried out a model tutorial yesterday, using 3DS max and a script for .SMD exporting. OMG! first of all, I couldn?t make it work :confused:
and what really got to me is the huge amount of files and folders you've have to make all around in your steam folder in order to make the simplest of models.
Is it not possible to avoid that? and make props simple, easy and fast :)
Posted 19 years ago2005-02-04 05:56:43 UTC Post #88083
Not really, except for trying XSI MOD with the ValveSource addon and importing a VMF 'model' you make in Hammer to XSI then out to a SMD which needs to go thru Studiomdl.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-05 01:03:52 UTC Post #88240
There is another thread about the XSI mod tool:

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6654&pg=1
Luke LukeLuke
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