Im adding an elevator with opening doors into a hl2 dm level and I have a few questions. The way im setting it up is I have 2 levels, an elevator shaft with doors on the exits and an elevator that I have made from scratch. When you want to use the elevator, you press the switch on the wall next to it and I want it to
1. move the elevator to the level that your on if it isnt already there,
2. open the doors on the elevator shaft
3. wait about 5 seconds and close doors
4. move the elevator to the next stop.
5. open doors on the next point when elevator arrives.
6. wait about 5 seconds and close the doors.
For my elevator and elevator doors that I made, what kinda entity should I assign it to, func_brush? I read the tutorial here on elevators but its for hl1 and I dont see a func_train in there anymore. I did see func_tracktrain but I dont think that will work. And another thing, for the switch I wanted to use the combine_button model. Can I just make it a prop_static and doodle in the inputs/outputs to make it work or what? Can someone shed some light on this.