When I make a func_breakable_surf for a window for my map, I apply the glass/glasswindowbreak070 texture to it with the other 5 sides being nodraw. When I look at he window/glass texture it looks all cool and shiny and reflective in hammer, but when I compile the map the glass is very plain and flat looking with no reflections. The texture video setting is set on high.
How do I make it see through and reflective?
Question 2:
I am still useing func_breakable_surf to make my window, but I can only make one side of the window have the glass texture, otherwise the game crashes when I try to play it. And without Having it on both sides of the window, the window looks very flat (meaning that when I break it and look at it, then the glass that is on the edge looks very flat).
Is there a way to make the window look thicker when I break it?