Need basic help for a basic mod... Created 20 years ago2003-12-22 17:24:28 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2003-12-22 17:24:28 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2003-12-22 17:24:28 UTC Post #8930
Hi everybody,
Im very new to making mods and kinda new to making maps, but im getting pretty good pretty fast at map making, so thats fine.

Here's what i need help with:
Ive played the mod Action HL and i love it! And i started playing it single player one day because i was bored and found that this mods 'engine' so to speak, would be amazing for a single player mod! It has a great damage system which is realistic and fun, really cool weapons, but the best bit is that when you do the dives and stunts in single player it goes into bullet time, just like max payne!!!
This i had alot of fun with, i almost prefer it to the multiplayer game! I thought this would be great if someone made a single player mod just for Action HL. So i thought that i would be that someone. But i obvioulsy need help.

Heres my synopsis for my story:
Man wakes up in an underground nuclear bunker. He's been in there for 28 days. 28 days ago a virus was unleashed upon the near by city... oh hell its just like the film '28 Days later', but with small differences.

What i need help with is that i want to have the same zombies as in HL, but i also want the ones from Blue Shift that are grunt zombies, and maybe some of those evolved zombies from Opposing Force. I want them all to do the same attack, walk, etc. I just want a variety of zombie models.

What i also want is to have male assasins (from op4) as well as female assasins (from HL).

Now i know there is a way i can do this and its quite easy i think, but when i finish this i want to distribute it on the web. So do i have to use a SDK and make a new mod using the action mod as a foundation. Or can i easily do it by making my own pak or something.

Thanks for reading,
Please help me
Posted 20 years ago2003-12-22 18:58:53 UTC Post #8947
well i think u need 2 combine the 3 fgd's.
Posted 20 years ago2003-12-22 19:06:42 UTC Post #8952
What ive got so far:
Im using Valve Hammer to make maps
Ive got the ActionHL.fgd and the half-life.fgd

All I really want to do is change the model of the normal zombie scientist into 3 other ones. They would have the same attack animations, health, strength, etc. just different skins. I know how to do this, but i can only make it so that there is only one skin. What i want is 3 of the same enemy that just look different.

Is there away i can have 3 of the same enemy without having to do coding or anything else i'll find complicated?
Thanks
Posted 20 years ago2003-12-23 03:53:18 UTC Post #9012
I think this'd involve coding.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-23 09:02:32 UTC Post #9024
Well, if you want all the things,
you better get yourself a coder ;)
Posted 20 years ago2003-12-23 12:49:49 UTC Post #9068
lalallala just like specialits!
Posted 20 years ago2003-12-23 17:17:40 UTC Post #9106
Damn!
I dont want to go through all that hassle.
I was hoping maybe there was a way i could add the models i want to the original pak file and call them the same file name as the original zombie but put 01 and 02 after. So that when i choose what 'body' to use when i crete the entity zombie on my map, if i put 3 it will create the zombie model 3, which would be one of the new models.
In my theory that works, but i cant copy and paste from one pak to another and everytime i extract a model it doesnt save as a mdl file, it just saves a . file.

Do you think my theory would work?
Posted 20 years ago2003-12-23 18:33:28 UTC Post #9114
Why not try...
Posted 20 years ago2003-12-23 18:47:37 UTC Post #9118
Ive tried and it didnt work.
With the zombies you dont have the choice of choosing what bodies.
But i did come across something which i thought was pretty cool.
I was going through the pak0 file for HL and i found loads of models that were never used in the actual game, but still had animations for attacks, deaths, movement, etc. I found 2 of these which would of been perfect for my game, they looked sort of like an evolved sheep with a head crab called friendly.mdl and another one which wasnt so good called kingpin.
I really like these models and ive been trying for ages, to cut and paste the model into the pak file but under another monster like islave. This actually kind of worked. The creature moved towards the player and tried to attack, but everytime it attacked no matter how close, it never actually did any damage.
So ive been trying to change all of the other monsters into this model to see if it works, but none have. Shame, they looked perfect for my map.

Well then, it looks like im gonna have to just make the best i can do with what ive got. I guess i can still have those new monsters on the map as monster_generic's. A good thing is that i dont have to change the pak, because theyre already there. Still might look good.

Thanks for all your help.
Happy Christmas
Posted 20 years ago2003-12-23 19:15:08 UTC Post #9120
damn! I thought i was the only one that found friendly.mdl.
But can monster_generics perform scripted sequences and simple actions, as i may well try and use them?
Posted 20 years ago2003-12-23 19:46:48 UTC Post #9132
oh come on every1 who looks at the 0pak finds friendly!
Posted 20 years ago2003-12-23 20:18:33 UTC Post #9137
Heh, but does everybody find the unused sentences from the barneys and scientists .. no?
Posted 20 years ago2003-12-23 20:28:35 UTC Post #9140
yup. the stuff bout the gauss an all.
Posted 20 years ago2003-12-24 05:47:38 UTC Post #9172
.. no?
uh-nuh: I've found tons of 'em :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-24 06:25:34 UTC Post #9179
I found them too. There was loads of stuff that wasnt ever used in the game. And some of the sentences make more sense of the game and its story. I thought it was pretty cool. I wonder why they never used them all.
Posted 20 years ago2003-12-24 11:13:27 UTC Post #9216
friendly was used in Half life wasn't it, i thought i saw it in a observation tank?, Also they probably couldn't find the adequate or perfect place for most of the unused stuff and thus, didn't use them but left the pak0 untouched?
Posted 20 years ago2003-12-24 15:35:28 UTC Post #9229
anyway, can monster_generics perform scripted sequences?
Posted 20 years ago2003-12-24 16:03:47 UTC Post #9232
Yes. That's what they're for. And also, for custom zombie models, you could use spirit :)
Posted 20 years ago2003-12-24 16:25:41 UTC Post #9236
yes
yes
yes
>>>

that's why i wanted a competition based on this ;) ;) ;)
Posted 20 years ago2003-12-25 14:36:03 UTC Post #9312
Im not all too sure if your all going to laugh at me for asking this, but:

Whats Spirit?

Ive seen the name around but ive never had an interest in what it is.
Posted 20 years ago2003-12-25 15:05:26 UTC Post #9316
Posted 20 years ago2003-12-26 09:45:14 UTC Post #9394
Would you recomend it?

I can see you can do things like fog, which i really want to do on my map.
But it looks to me like a new program to make maps with instaed of Worldcraft.
I dunno.
Posted 20 years ago2003-12-26 12:00:31 UTC Post #9400
No, you use Worldcraft. Same as you do to map for any mod.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-26 15:33:58 UTC Post #9414
But when you distribut your maps, say that they were made in spiit, or use the spirit mod skeleton Lauri Cheers has kindly provided
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