Checkout cs_depository Created 19 years ago2005-03-02 13:00:38 UTC by tragic tragic

Created 19 years ago2005-03-02 13:00:38 UTC by tragic tragic

Posted 19 years ago2005-03-02 13:00:38 UTC Post #94594
My first CS Source map so any comments or suggestions to make it better would be a great help.

http://twhl.co.za/mapvault_map.php?id=2755

or

www.freewebs.com/tragicmapper
Posted 19 years ago2005-03-02 16:07:36 UTC Post #94635
Comment'd.

If you put some bigger/more screenies up I can look at those :o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-02 20:10:27 UTC Post #94670
Screenies

http://www.freewebs.com/tragicmapper/cssourcemaps.htm

or

Download it. It takes a while but its worth it (I think its the freewebs server.)

http://www.freewebs.com/tragicmapper/cssourcemaps.htm
http://twhl.co.za/mapvault_map.php?id=2755

I think this map is finished now, I have tested it with bots and it works better than I thought it would.

If there are any more suggestions for improvments I will add them to the map (within reason. still new to mapping)
Posted 19 years ago2005-03-02 22:37:11 UTC Post #94690
How'd you do that radar naming :o!? I can't figure it out :F

Downloadin' now.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-02 22:43:38 UTC Post #94694
http://www.editlife.net/tutorials.php?id=33

thats where I figured it out from if you get stuck just ask me.
:P
Posted 19 years ago2005-03-02 22:57:09 UTC Post #94695
Awesome, thanks :)

Still downloading :F - Freebwebs is awful slow :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-03 12:23:12 UTC Post #94761
Looks quite good :cool:
Posted 19 years ago2005-03-03 12:37:34 UTC Post #94773
For a first map it's pretty nice. But if it's just your first Source map then it's a different story.

I think the choice of textures "inside" was a bad one. The bank looks incredibly old and abandoned, yet they have new PC's on teh tellers desks.

The buildings at CT spawn look very blocky, and you've merely placed props to make it seem, detailed.

Some of the doors look like they need to be re-adjusted in terms of proportion,very high and too thin.

I'd add more detail to the rooms and re-texture a few areas.

Nice start.
Posted 19 years ago2005-03-03 12:52:27 UTC Post #94786
abandoned
I would abandon that place pretty quick if there was a big shootout :
Posted 19 years ago2005-03-03 12:53:36 UTC Post #94789
Its my 1st css map and thrid one in total.
I have done another two for HL2DM but Ive forgotten about the first one cause it sucked. :D
Posted 19 years ago2005-03-03 13:09:31 UTC Post #94796
PaLO is back!
Posted 19 years ago2005-03-03 13:15:55 UTC Post #94800
Hi Steve <3

Jahzel:

Would you also take the furniture, and the paint from the walls?

tragic:

I see, well then your map isn't bad at all. But I'd start on the next map soon, and get as many real life reference photos as you can.
Posted 19 years ago2005-03-03 22:12:24 UTC Post #94920
Updated and looking better. :D

Screenies

http://www.freewebs.com/tragicmapper/cssourcemaps.htm

Download

http://www.freewebs.com/tragicmapper/cs_depository.zip

I relise the buildings outside are blocky but hey, there buildings. Most of the other things mentioned here have been addressed so I thank you all for your suggestions.

Tragic :cool:
Posted 19 years ago2005-03-04 04:40:17 UTC Post #94947
Not all that sure about the greeny-yellow light at the T spawn. I might give this a spin tonight.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-05 22:11:29 UTC Post #95349
Tspawn looks much nicer. I agree, though, that light color is too yellow.

And WB, PaLO :)
RabidMonkey RabidMonkeymapmapmapfapmap
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