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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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Hammer 4 and Counter-strike 1.6
Created
19 years ago
2005-03-04 09:36:51 UTC
by
Madcow
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-03-04 09:36:51 UTC
by
Madcow
Madcow
Posted
19 years ago
2005-03-04 09:36:51 UTC
Post #94976
Ok, this is just a small question (omfg! spam!)
But, can I use Hammer 4 to make maps for Counter-strike 1.6 if I use the counter-strike.fgd?
Madcow
Spy zappin my udder
diesel_power
Posted
19 years ago
2005-03-04 10:19:25 UTC
Post #94981
Umm I don't think so. You should use Hammer 3.5 beta instead. Atleast that's what is think.
diesel_power
pepper
Posted
19 years ago
2005-03-04 10:27:12 UTC
Post #94987
Yes you can, but you probably want to load in one of the CS wads so you got good looking textures.
pepper
Archie
Posted
19 years ago
2005-03-04 11:47:33 UTC
Post #95007
no u cant.... im pretty sure you can only use 3.5 and before.
Archie
Goodbye Moonmen
Madcow
Posted
19 years ago
2005-03-04 11:51:41 UTC
Post #95008
OK, im confused.. lol
Well, I don't take the risk of making a good map, and suddenly it appares that is can't be compiled for CS 1.6.. ^^
So, I'll just stick to hammer 3.5.. =)
Thanks anyway!
Madcow
Spy zappin my udder
Seventh-Monkey
Posted
19 years ago
2005-03-04 16:00:23 UTC
Post #95043
Do. There's nothing in 4 that's not in 3.5 that can be used for HL1.
Seventh-Monkey
Pretty nifty
M_gargantua
Posted
19 years ago
2005-03-04 23:22:15 UTC
Post #95105
but if you set up hammer 4 right you still can map for HL1. but like previous posts said, some of the advanced features will be useless.
M_gargantua
Rileymo
Posted
19 years ago
2005-03-07 00:02:25 UTC
Post #95592
It would integrate it into one editor though... Eliminating the need for another editor for hl1.
Rileymo
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