My problem: Ok guys heres my problem now, I have a func_doorrot in my map, when I trigger it, it rotates the 90 degrees, no problem there. Theres a flag also checked to make the entity to rotate the opposite direction. I also got a looping effect put on it, so that it opens, then closes 3 seconds later... then it loops and does it again. Now heres my problem. Everyonce and a while, the door will rotate the wrong way. But I only want it to open and close to the right.
This entity is for a robotic arm sequence with env_renders, consisting of three entities:
1. func_door_rot X axis
2. func_door_rot Z axis (problem entity)
3. func_door_rot X axis
Help needed fast!