Stupid prop_physics Created 19 years ago2005-03-14 19:54:14 UTC by Meatwad2k Meatwad2k

Created 19 years ago2005-03-14 19:54:14 UTC by Meatwad2k Meatwad2k

Posted 19 years ago2005-03-14 19:54:14 UTC Post #96898
I'm so lost right now

I'm making a dumpster (TrashDumpster01a.mdl) and two concrete bag pallettes (ConcreteBags2.mdl) and when I compile, I get nothing! There's absolutely nothing where they're supposed to be! Any ideas?
Posted 19 years ago2005-03-14 21:19:17 UTC Post #96909
I had the same problem. Are you acctually gonna be able to move them?

If not, make them a prop_static.
Luke LukeLuke
Posted 19 years ago2005-03-14 21:38:36 UTC Post #96913
I've tried that too, same problem.
Posted 19 years ago2005-03-14 23:04:57 UTC Post #96921
This usually happens when a model is set to the wrong type of prop. It usually says something about it in the compile. Can you please post your compile log?

:)
Trapt Traptlegend
Posted 19 years ago2005-03-15 04:43:49 UTC Post #96953
Prop_phsysics overide perhaps?
Posted 19 years ago2005-03-15 14:30:42 UTC Post #97031
Did you make the circle inside the model bigger?

That circle defines how far an object is seen before it disappears!

Try throwing a grenade at where it is supposed to be to see if anything blows up and appears!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-03-17 19:03:43 UTC Post #97597
sometimes I ran into this problem too. either you set the model to the wrong type as trapt said, make it a prop_physics if you want them to be able to move around or prop_static if they are going to just sit in 1 place. Or like habboi said when you were placing the prop you accidently modified the draw distances when moving it around. open up the properties of the objects and check to see that the start fade distance is -1 and end fade distance is 0. this will make it so the props never fade. I made a lil example map of the start/end fade distances, Ill try to post it later.
Posted 19 years ago2005-03-18 16:52:32 UTC Post #97740
Ah, they are set at -1 and -1, I'll check to it later.
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