On this last map I've been working on, the compiling just freezes when it starts forming hull 1. Any idea's why? It doesn't show on the log, but it does start hlbsp and freeze on Hull 1.
[quote]hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "c:program filessteamsteamappsbridavis@gte.nethalf-lifetsmapsduel_bladefu_coliseum_b4"-wadautodetect -nowadtextures
Entering c:program filessteamsteamappsbridavis@gte.nethalf-lifetsmapsduel_bladefu_coliseum_b4.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.39 seconds)
Using Wadfile: program filessteamsteamappsbridavis@gte.nethalf-lifevalvehalflife.wad
- Contains 3 used textures, 18.75 percent of map (3116 textures in wad)
- Contains 1 used texture, 6.25 percent of map (34 textures in wad)
- Contains 5 used textures, 31.25 percent of map (25 textures in wad)
- Contains 1 used texture, 6.25 percent of map (22 textures in wad)
- Contains 5 used textures, 31.25 percent of map (212 textures in wad)
- Contains 1 used texture, 6.25 percent of map (58 textures in wad)
0.92 seconds elapsed
--- END hlcsg ---[/quote]