i don't sure i understand but way in the other compile version
no was any problem...
here is the log:
[quote]
** Executing...
** Command: Change Directory
** Parameters:
F:steamsteamappsgangma@gmail.com** Executing...
** Command: Copy File
** Parameters: "F:mymapsdust-new.map"
"F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new.map"** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters:
"F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1hlcsg.exe
F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new Entering
F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new.mapCurrent hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.45 seconds)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikeliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikecs_dust.wad
- Contains 18 used textures, 78.26 percent of map (28 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikefy_whc-il.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile:
steamsteamappsgangma@gmail.comcounter-strikecstrikehalflife.wad
- Contains 5 used textures, 21.74 percent of map (3116 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.63 mb (of 4.00 mb MAX)
2.56 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters:
"F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1hlbsp.exe
F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
** Executing...
** Command: C:PROGRA~1VALVEH~1netvis.exe
** Parameters:
"F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"Netvis must be run either as a server (-server)
or as a client (-connect servername)
netvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)= netvis Options =
-full : Full vis
-fast : Fast vis
-connect address : Connect to netvis server at address as a client
-server : Run as the netvis server
-port # : Use a non-standard port for netvis
-rate # : Alter the display update rate
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
In netvis one computer must be the server and all the rest are the clients.
The server should be started with : netvis -server mapname
And the clients should be started with : netvis -connect servername
The default socket it uses is 21212 and can be changed with -port
The default update rate is 60 seconds and can be changed with -rate
** Executing...
** Command: C:PROGRA~1VALVEH~1hlrad.exe
** Parameters:
"F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new"hlrad v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1hlrad.exe
F:steamsteamappsgangma@gmail.comcounter-strikecstrikemapsdust-new = Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:PROGRA~1VALVEH~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']
Warning: No vis information, direct lighting only.[/quote]
i donwt understand the problem :